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authorIan Romanick <[email protected]>2013-01-22 00:23:24 -0500
committerIan Romanick <[email protected]>2013-01-25 09:07:35 -0500
commit90b1dd03e52d125c95007e174028d17e5a01c336 (patch)
treed7bd28d805c7b88891a98cc9087e0a33a4d18964 /src/mesa/main/uniforms.c
parent11d42de681d07884efd7f5b09bd639ee4423093b (diff)
glsl: Add gl_uniform_buffer_variable::IndexName field
glGetUniformIndices requires that the block instance index not be present in the name of queried uniforms. However, gl_uniform_buffer_variable::Name will include the instance index. The IndexName field is added to handle this difference. Note that currently IndexName will always point to the same string as Name. This will change soon. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 62c85b3c0f5..d902407a077 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -695,7 +695,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
for (i = 0; i < block->NumUniforms; i++) {
unsigned offset;
params[i] = _mesa_get_uniform_location(ctx, shProg,
- block->Uniforms[i].Name,
+ block->Uniforms[i].IndexName,
&offset);
}
return;