diff options
author | Paul Berry <[email protected]> | 2012-10-19 06:31:49 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-11-01 11:25:27 -0700 |
commit | a21116f87e44aabb6cb1f040dd557eac98144dd8 (patch) | |
tree | 39467657e0473af5ce2834be0375e06c2efeac67 /src/mesa/main/uniforms.c | |
parent | 5a1b40acf50955d727b15dc70703a19115bb3552 (diff) |
dispatch: GLES1 fixes for _mesa_create_exec_table().
Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.
In principle, this shouldn't be necessary. It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.
This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 52 |
1 files changed, 27 insertions, 25 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index d89255aaaeb..861601efd06 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -808,33 +808,35 @@ _mesa_init_shader_uniform_dispatch(const struct gl_context *ctx, struct _glapi_table *exec) { #if FEATURE_GL - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + if (ctx->API != API_OPENGLES) { + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + } /* OpenGL 2.1 */ - if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) { + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); |