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authorPaul Berry <[email protected]>2012-10-19 06:31:49 -0700
committerPaul Berry <[email protected]>2012-11-01 11:25:27 -0700
commita21116f87e44aabb6cb1f040dd557eac98144dd8 (patch)
tree39467657e0473af5ce2834be0375e06c2efeac67 /src/mesa/main/uniforms.c
parent5a1b40acf50955d727b15dc70703a19115bb3552 (diff)
dispatch: GLES1 fixes for _mesa_create_exec_table().
Currently, _mesa_create_exec_table() (in api_exec.c) is used for all APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code generated function) is used instead. In principle, this shouldn't be necessary. It should be possible for api_exec.c to contain the logic for populating the dispatch table for all API's. This patch paves the way for using _mesa_create_exec_table() instead of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table() (and the functions it calls) expose the correct subset of desktop GL functions for GLES1. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c52
1 files changed, 27 insertions, 25 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index d89255aaaeb..861601efd06 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -808,33 +808,35 @@ _mesa_init_shader_uniform_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec)
{
#if FEATURE_GL
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
-
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+ if (ctx->API != API_OPENGLES) {
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+ }
/* OpenGL 2.1 */
- if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);