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authorDave Airlie <[email protected]>2015-07-27 13:13:49 +1000
committerDave Airlie <[email protected]>2015-08-23 15:56:35 +1000
commit45971fd0df1cbfc400f89f2e8df206625b40d65f (patch)
tree4cf46645812640f2f4d844260cd476cce15c0488 /src/mesa/main/uniforms.c
parentabbf05cfc2bea0787bcf710ef984d73ee8ba8f9e (diff)
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover the case as well. Reviewed-by: Timothy Arceri <[email protected]> Cc: "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index ff1df72e1d6..10819e2e21a 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -888,16 +888,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location,
{
GET_CURRENT_CONTEXT(ctx);
- (void) program;
- (void) location;
- (void) bufSize;
- (void) params;
-
- /*
_mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
- "(GL_ARB_gpu_shader_fp64 not implemented)");
}
void GLAPIENTRY