diff options
author | Dave Airlie <[email protected]> | 2015-07-27 13:13:49 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-08-23 15:56:35 +1000 |
commit | 45971fd0df1cbfc400f89f2e8df206625b40d65f (patch) | |
tree | 4cf46645812640f2f4d844260cd476cce15c0488 /src/mesa/main/uniforms.c | |
parent | abbf05cfc2bea0787bcf710ef984d73ee8ba8f9e (diff) |
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover
the case as well.
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index ff1df72e1d6..10819e2e21a 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -888,16 +888,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location, { GET_CURRENT_CONTEXT(ctx); - (void) program; - (void) location; - (void) bufSize; - (void) params; - - /* _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" - "(GL_ARB_gpu_shader_fp64 not implemented)"); } void GLAPIENTRY |