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authorDylan Noblesmith <[email protected]>2011-12-22 21:05:38 +0000
committerDylan Noblesmith <[email protected]>2012-03-13 15:59:24 +0000
commitb536ac6b2bc54ad9bb6e58fbd307055e419a288f (patch)
tree292434c3285e774ceaf1eb89a47fd9a07b563e77 /src/mesa/main/uniforms.c
parentcc5b0ffae048824a6bdcaf43e0c8c2dd4a7ff14b (diff)
mesa: add back glGetnUniform*v() overflow error reporting
The error was removed in: commit 719909698c67c287a393d2380278e7b7495ae018 Author: Ian Romanick <[email protected]> Date: Tue Oct 18 16:01:49 2011 -0700 mesa: Rewrite the way uniforms are tracked and handled The GL_ARB_robustness spec doesn't say the implementation should truncate the output, so just return after setting the required error like it did before the above commit. Also fixup an old comment and add an assert. NOTE: This is a candidate for the 8.0 branch.
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index e0214a88a7a..be1e1728d30 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
(void) params;
/*
- _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+ _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
"(GL_ARB_gpu_shader_fp64 not implemented)");