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authorIan Romanick <[email protected]>2015-08-31 18:30:48 -0700
committerIan Romanick <[email protected]>2015-09-02 16:24:17 -0700
commita6976f09727014730f45ec27c714c6a8140e074a (patch)
treedd8911817d5c328ab4e946dce54fff6e4b14fc70 /src/mesa/main/uniforms.c
parent882aab00abb226c103b8c6fe514247334b4d2d04 (diff)
mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
This matches _mesa_uniform, and it enables the bug fix in the next patch. v2: s/type/basicType/ in the assert in _mesa_uniform_matrix. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> [v1] Cc: Dave Airlie <[email protected]> Cc: "10.6 11.0" <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 10819e2e21a..973b877befb 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -553,7 +553,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 2, location, count, transpose, value, GL_FLOAT);
+ 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -562,7 +562,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 3, location, count, transpose, value, GL_FLOAT);
+ 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -571,7 +571,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 4, location, count, transpose, value, GL_FLOAT);
+ 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
/** Same as above with direct state access **/
@@ -683,7 +683,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2fv");
- _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -694,7 +694,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3fv");
- _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -705,7 +705,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4fv");
- _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
@@ -718,7 +718,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 3, location, count, transpose, value, GL_FLOAT);
+ 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -727,7 +727,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 2, location, count, transpose, value, GL_FLOAT);
+ 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -736,7 +736,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 4, location, count, transpose, value, GL_FLOAT);
+ 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -745,7 +745,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 2, location, count, transpose, value, GL_FLOAT);
+ 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -754,7 +754,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 4, location, count, transpose, value, GL_FLOAT);
+ 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -763,7 +763,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 3, location, count, transpose, value, GL_FLOAT);
+ 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
/** Same as above with direct state access **/
@@ -776,7 +776,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x3fv");
- _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -787,7 +787,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x2fv");
- _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -798,7 +798,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x4fv");
- _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -809,7 +809,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x2fv");
- _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -820,7 +820,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x4fv");
- _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
void GLAPIENTRY
@@ -831,7 +831,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x3fv");
- _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT);
+ _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
}
@@ -1303,7 +1303,7 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 2, location, count, transpose, value, GL_DOUBLE);
+ 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1312,7 +1312,7 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 3, location, count, transpose, value, GL_DOUBLE);
+ 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1321,7 +1321,7 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 4, location, count, transpose, value, GL_DOUBLE);
+ 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1330,7 +1330,7 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 3, location, count, transpose, value, GL_DOUBLE);
+ 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1339,7 +1339,7 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 2, location, count, transpose, value, GL_DOUBLE);
+ 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1348,7 +1348,7 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 2, 4, location, count, transpose, value, GL_DOUBLE);
+ 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1357,7 +1357,7 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 2, location, count, transpose, value, GL_DOUBLE);
+ 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1366,7 +1366,7 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 3, 4, location, count, transpose, value, GL_DOUBLE);
+ 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1375,7 +1375,7 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
- 4, 3, location, count, transpose, value, GL_DOUBLE);
+ 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1481,7 +1481,7 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2dv");
- _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1492,7 +1492,7 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3dv");
- _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1503,7 +1503,7 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4dv");
- _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1514,7 +1514,7 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x3dv");
- _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1525,7 +1525,7 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x2dv");
- _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1536,7 +1536,7 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix2x4dv");
- _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1547,7 +1547,7 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x2dv");
- _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1558,7 +1558,7 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix3x4dv");
- _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}
void GLAPIENTRY
@@ -1569,5 +1569,5 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniformMatrix4x3dv");
- _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE);
+ _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
}