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authorSamuel Iglesias Gonsalvez <[email protected]>2015-04-21 16:58:29 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:23 +0200
commit4b7b1cf3c0b1682d5ae8983df2bbf5dea50081cd (patch)
treef61e2dd1df4fbc181ab717b4362461a02b0da6ca /src/mesa/main/uniforms.c
parenta07d0c26574203415da343718d906375accf95b3 (diff)
mesa: add glShaderStorageBlockBinding()
Defined in ARB_shader_storage_buffer_object extension. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 973b877befb..c491707e937 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1036,6 +1036,58 @@ _mesa_UniformBlockBinding(GLuint program,
}
}
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+
+ if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glShaderStorageBlockBinding");
+ if (!shProg)
+ return;
+
+ if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glShaderStorageBlockBinding(block index %u >= %u)",
+ shaderStorageBlockIndex, shProg->NumUniformBlocks);
+ return;
+ }
+
+ if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glShaderStorageBlockBinding(block binding %u >= %u)",
+ shaderStorageBlockBinding,
+ ctx->Const.MaxShaderStorageBufferBindings);
+ return;
+ }
+
+ if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding !=
+ shaderStorageBlockBinding) {
+ int i;
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
+
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
+
+ if (stage_index != -1) {
+ struct gl_shader *sh = shProg->_LinkedShaders[i];
+ sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding;
+ }
+ }
+ }
+}
/**
* Generic program resource property query.