diff options
author | Brian Paul <[email protected]> | 2015-02-28 08:57:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-02 08:55:30 -0700 |
commit | c2e130f8201239f836f429cab3beddb4d66a3357 (patch) | |
tree | 244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/uniforms.c | |
parent | cd6db1989ad98b3e848d3ab132de98dc06274385 (diff) |
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 4bb3dfbcd94..fb1482f9ceb 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -81,7 +81,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, if (prog->SamplersUsed & (1 << s)) { GLuint unit = shader->SamplerUnits[s]; GLuint tgt = shader->SamplerTargets[s]; - assert(unit < Elements(prog->TexturesUsed)); + assert(unit < ARRAY_SIZE(prog->TexturesUsed)); assert(tgt < NUM_TEXTURE_TARGETS); /* The types of the samplers associated with a particular texture |