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authorBrian Paul <[email protected]>2011-06-02 21:49:03 -0600
committerBrian Paul <[email protected]>2011-06-02 21:49:49 -0600
commitaaeb9a82162f7bfedcd3ecbe466599c6487b30a6 (patch)
treed2b6ee2b7d5ab3083a33c81ae5aec86681dd825a /src/mesa/main/uniforms.c
parent52f6e79b7c5d220246fbb020006e628319b8c0c2 (diff)
mesa: fix typo (s/GLGL/GLSL/)
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index c45f1f34e34..c9b12c8c2e1 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -334,7 +334,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
/**
- * GLGL uniform arrays and structs require special handling.
+ * GLSL uniform arrays and structs require special handling.
*
* The GL_ARB_shader_objects spec says that if you use
* glGetUniformLocation to get the location of an array, you CANNOT