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author | Brian Paul <[email protected]> | 2011-06-02 21:49:03 -0600 |
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committer | Brian Paul <[email protected]> | 2011-06-02 21:49:49 -0600 |
commit | aaeb9a82162f7bfedcd3ecbe466599c6487b30a6 (patch) | |
tree | d2b6ee2b7d5ab3083a33c81ae5aec86681dd825a /src/mesa/main/uniforms.c | |
parent | 52f6e79b7c5d220246fbb020006e628319b8c0c2 (diff) |
mesa: fix typo (s/GLGL/GLSL/)
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index c45f1f34e34..c9b12c8c2e1 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -334,7 +334,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, /** - * GLGL uniform arrays and structs require special handling. + * GLSL uniform arrays and structs require special handling. * * The GL_ARB_shader_objects spec says that if you use * glGetUniformLocation to get the location of an array, you CANNOT |