diff options
author | Ian Romanick <[email protected]> | 2013-06-10 10:33:59 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-06-12 16:30:06 -0700 |
commit | 5097f358419c067a71e96e39764b3bb0a716bdbb (patch) | |
tree | 5b84db82f7a16836baf6018ca397ae180f1e75f4 /src/mesa/main/uniforms.c | |
parent | 4cce4efaa38e95c121343565de5e517345d6a9dd (diff) |
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-and-tested-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 6d79df6835f..17e62403de2 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -538,7 +538,7 @@ _mesa_GetUniformLocation(GLhandleARB programObj, const GLcharARB *name) if (shProg->UniformStorage[index].block_index != -1) return -1; - return _mesa_uniform_merge_location_offset(index, offset); + return _mesa_uniform_merge_location_offset(shProg, index, offset); } GLuint GLAPIENTRY |