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authorIan Romanick <[email protected]>2011-08-20 15:00:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commitde772c402215b956ab3aa0875330fc1bf7cdf95b (patch)
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/main/uniforms.c
parent39348bf79fb247eec895c93e52f23afe138be46a (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 1e395f7bbed..7bdeec743d6 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -185,7 +185,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index,
else {
pos = shProg->Uniforms->Uniforms[index].FragPos;
if (pos >= 0) {
- prog = &shProg->FragmentProgram->Base;
+ prog = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
}
else {
pos = shProg->Uniforms->Uniforms[index].GeomPos;
@@ -921,11 +921,12 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
- if (shProg->FragmentProgram) {
+ if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
/* convert uniform location to program parameter index */
GLint index = uniform->FragPos;
if (index >= 0) {
- set_program_uniform(ctx, &shProg->FragmentProgram->Base,
+ set_program_uniform(ctx,
+ shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
index, offset, type, count, elems, values);
}
}
@@ -1069,11 +1070,12 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
- if (shProg->FragmentProgram) {
+ if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
/* convert uniform location to program parameter index */
GLint index = uniform->FragPos;
if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
+ set_program_uniform_matrix(ctx,
+ shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
index, offset,
count, rows, cols, transpose, values);
}