diff options
author | Timothy Arceri <[email protected]> | 2017-06-20 10:38:05 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-03-20 14:17:33 +1100 |
commit | 6cfa15b8031b30b987b7c62fcdbc5813765e692c (patch) | |
tree | 0e2299fe38fb55962475e8fef74bda70c306f637 /src/mesa/main/uniform_query.cpp | |
parent | 4a7c5c079b8b9df3ed28ba8fc10aa64e13d17413 (diff) |
mesa: add packing support for setting uniforms
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 72 |
1 files changed, 53 insertions, 19 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index eaed536f683..14ecfdca2f3 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -336,8 +336,14 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, /* Calculate the source base address *BEFORE* modifying elements to * account for the size of the user's buffer. */ - const union gl_constant_value *const src = - &uni->storage[offset * elements * dmul]; + const union gl_constant_value *src; + if (ctx->Const.PackedDriverUniformStorage && + (uni->is_bindless || !uni->type->contains_opaque())) { + src = (gl_constant_value *) uni->driver_storage[0].data + + (offset * elements * dmul); + } else { + src = &uni->storage[offset * elements * dmul]; + } assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE || @@ -1030,19 +1036,20 @@ _mesa_flush_vertices_for_uniforms(struct gl_context *ctx, } static void -copy_uniforms_to_storage(struct gl_uniform_storage *uni, +copy_uniforms_to_storage(gl_constant_value *storage, + struct gl_uniform_storage *uni, struct gl_context *ctx, GLsizei count, const GLvoid *values, const int size_mul, const unsigned offset, const unsigned components, enum glsl_base_type basicType) { if (!uni->type->is_boolean() && !uni->is_bindless) { - memcpy(&uni->storage[size_mul * components * offset], values, - sizeof(uni->storage[0]) * components * count * size_mul); + memcpy(storage, values, + sizeof(storage[0]) * components * count * size_mul); } else if (uni->is_bindless) { const union gl_constant_value *src = (const union gl_constant_value *) values; - GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i; + GLuint64 *dst = (GLuint64 *)&storage->i; const unsigned elems = components * count; for (unsigned i = 0; i < elems; i++) { @@ -1051,7 +1058,7 @@ copy_uniforms_to_storage(struct gl_uniform_storage *uni, } else { const union gl_constant_value *src = (const union gl_constant_value *) values; - union gl_constant_value *dst = &uni->storage[components * offset]; + union gl_constant_value *dst = storage; const unsigned elems = components * count; for (unsigned i = 0; i < elems; i++) { @@ -1127,10 +1134,23 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, /* Store the data in the "actual type" backing storage for the uniform. */ - copy_uniforms_to_storage(uni, ctx, count, values, size_mul, offset, - components, basicType); + gl_constant_value *storage; + if (ctx->Const.PackedDriverUniformStorage && + (uni->is_bindless || !uni->type->contains_opaque())) { + for (unsigned s = 0; s < uni->num_driver_storage; s++) { + storage = (gl_constant_value *) + uni->driver_storage[s].data + (size_mul * offset * components); + + copy_uniforms_to_storage(storage, uni, ctx, count, values, size_mul, + offset, components, basicType); + } + } else { + storage = &uni->storage[size_mul * components * offset]; + copy_uniforms_to_storage(storage, uni, ctx, count, values, size_mul, + offset, components, basicType); - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); + _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); + } /* If the uniform is a sampler, do the extra magic necessary to propagate * the changes through. @@ -1222,7 +1242,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, static void -copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni, +copy_uniform_matrix_to_storage(gl_constant_value *storage, GLsizei count, const void *values, const unsigned size_mul, const unsigned offset, const unsigned components, @@ -1233,13 +1253,13 @@ copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni, const unsigned elements = components * vectors; if (!transpose) { - memcpy(&uni->storage[size_mul * elements * offset], values, - sizeof(uni->storage[0]) * elements * count * size_mul); + memcpy(storage, values, + sizeof(storage[0]) * elements * count * size_mul); } else if (basicType == GLSL_TYPE_FLOAT) { /* Copy and transpose the matrix. */ const float *src = (const float *)values; - float *dst = &uni->storage[elements * offset].f; + float *dst = &storage->f; for (int i = 0; i < count; i++) { for (unsigned r = 0; r < rows; r++) { @@ -1254,7 +1274,7 @@ copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni, } else { assert(basicType == GLSL_TYPE_DOUBLE); const double *src = (const double *)values; - double *dst = (double *)&uni->storage[elements * offset].f; + double *dst = (double *)&storage->f; for (int i = 0; i < count; i++) { for (unsigned r = 0; r < rows; r++) { @@ -1369,11 +1389,25 @@ _mesa_uniform_matrix(GLint location, GLsizei count, /* Store the data in the "actual type" backing storage for the uniform. */ - copy_uniform_matrix_to_storage(uni, count, values, size_mul, offset, - components, vectors, transpose, cols, rows, - basicType); + gl_constant_value *storage; + const unsigned elements = components * vectors; + if (ctx->Const.PackedDriverUniformStorage) { + for (unsigned s = 0; s < uni->num_driver_storage; s++) { + storage = (gl_constant_value *) + uni->driver_storage[s].data + (size_mul * offset * elements); + + copy_uniform_matrix_to_storage(storage, count, values, size_mul, + offset, components, vectors, + transpose, cols, rows, basicType); + } + } else { + storage = &uni->storage[size_mul * elements * offset]; + copy_uniform_matrix_to_storage(storage, count, values, size_mul, offset, + components, vectors, transpose, cols, + rows, basicType); - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); + _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); + } } static void |