diff options
author | Samuel Pitoiset <[email protected]> | 2017-02-24 19:24:56 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 326a82a255c1a72376ce2b7f3d878bfff5cb9621 (patch) | |
tree | 0e915868eecb94a8435ed619ab212272a6c2f7b4 /src/mesa/main/uniform_query.cpp | |
parent | afb141156f09e7f2f22b88eeefe8e0800c26c1d6 (diff) |
mesa: add support for glUniformHandleui64*ARB()
Bindless sampler/image handles are represented using 64-bit
unsigned integers.
The ARB_bindless_texture spec says:
"The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB
if the sampler or image uniform being updated has the "bound_sampler"
or "bound_image" layout qualifier"."
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index e6c78bf69c3..c0e3ca45e56 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1274,6 +1274,70 @@ _mesa_uniform_matrix(GLint location, GLsizei count, _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); } +/** + * Called via glUniformHandleui64*ARB() functions. + */ +extern "C" void +_mesa_uniform_handle(GLint location, GLsizei count, const GLvoid *values, + struct gl_context *ctx, struct gl_shader_program *shProg) +{ + unsigned offset; + struct gl_uniform_storage *const uni = + validate_uniform_parameters(location, count, &offset, + ctx, shProg, "glUniformHandleui64*ARB"); + if (uni == NULL) + return; + + if (!uni->is_bindless) { + /* From section "Errors" of the ARB_bindless_texture spec: + * + * "The error INVALID_OPERATION is generated by + * UniformHandleui64{v}ARB if the sampler or image uniform being + * updated has the "bound_sampler" or "bound_image" layout qualifier." + * + * From section 4.4.6 of the ARB_bindless_texture spec: + * + * "In the absence of these qualifiers, sampler and image uniforms are + * considered "bound". Additionally, if GL_ARB_bindless_texture is not + * enabled, these uniforms are considered "bound"." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformHandleui64*ARB(non-bindless sampler/image uniform)"); + return; + } + + const unsigned components = uni->type->vector_elements; + const int size_mul = 2; + + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { + log_uniform(values, GLSL_TYPE_UINT64, components, 1, count, + false, shProg, location, uni); + } + + /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says: + * + * "When loading N elements starting at an arbitrary position k in a + * uniform declared as an array, elements k through k + N - 1 in the + * array will be replaced with the new values. Values for any array + * element that exceeds the highest array element index used, as + * reported by GetActiveUniform, will be ignored by the GL." + * + * Clamp 'count' to a valid value. Note that for non-arrays a count > 1 + * will have already generated an error. + */ + if (uni->array_elements != 0) { + count = MIN2(count, (int) (uni->array_elements - offset)); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + /* Store the data in the "actual type" backing storage for the uniform. + */ + memcpy(&uni->storage[size_mul * components * offset], values, + sizeof(uni->storage[0]) * components * count * size_mul); + + _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); +} extern "C" bool _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, |