diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 09:49:59 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | 076ab157ff2ed7a98b09363bce355247f4ed71e6 (patch) | |
tree | 1df981f143864f8a22871471fa6cd78f5e577f10 /src/mesa/main/uniform_query.cpp | |
parent | 937523971f42f37b40badb962e575ecd8258b2d5 (diff) |
st/mesa/glsl: move SamplerTargets to gl_program
This will help allow us to simplify the handling of samplers by
storing them in a single location rather than duplicating them in
both gl_linked_shader and gl_program.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 047d21a85cf..145eff01756 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1107,7 +1107,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) while (mask) { const int s = u_bit_scan(&mask); GLuint unit = shader->Program->SamplerUnits[s]; - GLuint tgt = shader->SamplerTargets[s]; + GLuint tgt = shader->Program->sh.SamplerTargets[s]; /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a * great job of eliminating unused uniforms currently so for now |