diff options
author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:10 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-03-25 10:25:25 -0700 |
commit | c03477050a6f51e601f75cb3c061a3e16a5b7171 (patch) | |
tree | a39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/main/uniform_query.cpp | |
parent | b2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff) |
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index fa13ef9fe2e..1f8d48dd92c 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -698,7 +698,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, return; } - if (ctx->Shader.Flags & GLSL_UNIFORMS) { + if (ctx->_Shader->Flags & GLSL_UNIFORMS) { log_uniform(values, basicType, components, 1, count, false, shProg, location, uni); } @@ -920,7 +920,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (ctx->Shader.Flags & GLSL_UNIFORMS) { + if (ctx->_Shader->Flags & GLSL_UNIFORMS) { log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count, bool(transpose), shProg, location, uni); } |