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authorIan Romanick <[email protected]>2012-12-14 14:59:11 -0800
committerIan Romanick <[email protected]>2013-01-18 17:35:33 -0800
commit5938c7774ff973612358ca52691c3eb73171e2e7 (patch)
tree36d7b1f119b062ff7e4a45be30134da1c50b3833 /src/mesa/main/uniform_query.cpp
parentf26520146b6763212aca5c4f1f14a32f2824bbb0 (diff)
mesa: Refactor getting a uniform's name to a helper function
We currently have a bug in this code, and I don't want to fix it in two places. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index efff8f381f1..ec08ed48b40 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -59,7 +59,7 @@ _mesa_GetActiveUniform(GLhandleARB program, GLuint index,
const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, uni->name);
+ _mesa_get_uniform_name(uni, maxLength, length, nameOut);
}
if (size) {