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authorTimothy Arceri <[email protected]>2016-11-04 17:05:22 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit53a509723ff10ae1494e611de3823f17b7e9f225 (patch)
tree807c5bffbfa4027f9c178787709187812c4570bc /src/mesa/main/uniform_query.cpp
parent7cc61cf706e857e27ea3ce9578b9c480bfbc94a1 (diff)
mesa/glsl: set sampler units directly in gl_program
Now that we create gl_program earlier there is no need to mess about copying things to gl_linked_shader then to gl_program. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ffb20ca2ac1..047d21a85cf 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -866,8 +866,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
bool changed = false;
for (int j = 0; j < count; j++) {
unsigned unit = uni->opaque[i].index + offset + j;
- if (sh->SamplerUnits[unit] != ((unsigned *) values)[j]) {
- sh->SamplerUnits[unit] = ((unsigned *) values)[j];
+ if (sh->Program->SamplerUnits[unit] != ((unsigned *) values)[j]) {
+ sh->Program->SamplerUnits[unit] = ((unsigned *) values)[j];
changed = true;
}
}
@@ -879,8 +879,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
}
struct gl_program *const prog = sh->Program;
- assert(sizeof(prog->SamplerUnits) == sizeof(sh->SamplerUnits));
-
_mesa_update_shader_textures_used(shProg, prog);
if (ctx->Driver.SamplerUniformChange)
ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);
@@ -1108,7 +1106,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
mask = shader->Program->SamplersUsed;
while (mask) {
const int s = u_bit_scan(&mask);
- GLuint unit = shader->SamplerUnits[s];
+ GLuint unit = shader->Program->SamplerUnits[s];
GLuint tgt = shader->SamplerTargets[s];
/* FIXME: Samplers are initialized to 0 and Mesa doesn't do a