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authorIan Romanick <[email protected]>2014-08-01 18:53:09 -0700
committerIan Romanick <[email protected]>2014-08-07 16:17:55 -0700
commit89d92fc00e52ac0f9d5bb1edf81660ab93816f1b (patch)
treedf72d67968744389efe9cb6a54f026cc0f037cac /src/mesa/main/uniform_query.cpp
parent1c759e32d8782bae11148896231500727faa883a (diff)
mesa: Fold _mesa_uniform_merge_location_offset into its only caller
Also delete the comment before that function. Everything in that comment was either stale, wrong, or captured elsewhere. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 5989364935d..7e630e65bf9 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -993,9 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
*
* Returns the uniform index into UniformStorage (also the
* glGetActiveUniformsiv uniform index), and stores the referenced
- * array offset in *offset, or GL_INVALID_INDEX (-1). Those two
- * return values can be encoded into a uniform location for
- * glUniform* using _mesa_uniform_merge_location_offset(index, offset).
+ * array offset in *offset, or GL_INVALID_INDEX (-1).
*/
extern "C" unsigned
_mesa_get_uniform_location(struct gl_context *ctx,