diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 11:40:10 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | 4807a83da0e0f5e3272e85504ee3b2213ef1910a (patch) | |
tree | 049b5850dad445b764189b9ba122b6fb51876d63 /src/mesa/main/uniform_query.cpp | |
parent | c46a630000a2539e38a448f24a456397ce201a2e (diff) |
mesa/glsl: set num_textures per stage directly in shader_info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index ec6d2774844..73e7b0bfdfd 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1141,7 +1141,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) TexturesUsed[unit] |= (1 << tgt); } - active_samplers += shader->num_samplers; + active_samplers += shader->Program->info.num_textures; } if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) { |