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author | Timothy Arceri <[email protected]> | 2016-03-03 13:20:01 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-03-31 12:51:47 +1100 |
commit | 258299d87ad932246ae8b1aa979b4a1a398db155 (patch) | |
tree | b175213a10094353a7f7a2dfe60837b624df99dd /src/mesa/main/transformfeedback.h | |
parent | 99cb5151ed2203842922027fe80512248abad914 (diff) |
glsl: use bitmask of active xfb buffer indices
This allows us to print the correct binding point when not all
buffers declared in the shader are bound.
For example if we use a single buffer:
layout(xfb_buffer=2, offset=0) out vec4 v;
We now print '2' when the buffer is not bound rather than '0'.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/transformfeedback.h')
-rw-r--r-- | src/mesa/main/transformfeedback.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/transformfeedback.h b/src/mesa/main/transformfeedback.h index eb274ad6540..c83f917a532 100644 --- a/src/mesa/main/transformfeedback.h +++ b/src/mesa/main/transformfeedback.h @@ -50,7 +50,7 @@ extern void _mesa_init_transform_feedback_functions(struct dd_function_table *driver); extern unsigned -_mesa_compute_max_transform_feedback_vertices( +_mesa_compute_max_transform_feedback_vertices( struct gl_context *ctx, const struct gl_transform_feedback_object *obj, const struct gl_transform_feedback_info *info); |