diff options
author | Timothy Arceri <[email protected]> | 2016-11-03 14:35:08 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 3177eef39277b64af3213603b58ff934b5218e39 (patch) | |
tree | 7471af703fe3298068df96476c6ec4a725104ba5 /src/mesa/main/transformfeedback.c | |
parent | 700bc94dcebf4257740483d2ba467b138234fa1a (diff) |
mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_program
This will allow us to make the CurrentProgram array store gl_program which allows
us to do a bunch of simplifications.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/transformfeedback.c')
-rw-r--r-- | src/mesa/main/transformfeedback.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 2088c76e5ea..771223aff99 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -45,7 +45,7 @@ struct using_program_tuple { - struct gl_shader_program *shProg; + struct gl_program *prog; bool found; }; @@ -54,7 +54,7 @@ active_xfb_object_references_program(GLuint key, void *data, void *user_data) { struct using_program_tuple *callback_data = user_data; struct gl_transform_feedback_object *obj = data; - if (obj->Active && obj->shader_program == callback_data->shProg) + if (obj->Active && obj->program == callback_data->prog) callback_data->found = true; } @@ -66,8 +66,8 @@ _mesa_transform_feedback_is_using_program(struct gl_context *ctx, struct gl_shader_program *shProg) { struct using_program_tuple callback_data; - callback_data.shProg = shProg; callback_data.found = false; + callback_data.prog = shProg->xfb_program; _mesa_HashWalk(ctx->TransformFeedback.Objects, active_xfb_object_references_program, &callback_data); @@ -379,18 +379,18 @@ _mesa_compute_max_transform_feedback_vertices(struct gl_context *ctx, /** * Figure out which stage of the pipeline is the source of transform feedback - * data given the current context state, and return its gl_shader_program. + * data given the current context state, and return its gl_program. * * If no active program can generate transform feedback data (i.e. no vertex * shader is active), returns NULL. */ -static struct gl_shader_program * +static struct gl_program * get_xfb_source(struct gl_context *ctx) { int i; for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) { if (ctx->_Shader->CurrentProgram[i] != NULL) - return ctx->_Shader->CurrentProgram[i]; + return ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; } return NULL; } @@ -401,7 +401,6 @@ _mesa_BeginTransformFeedback(GLenum mode) { struct gl_transform_feedback_object *obj; struct gl_transform_feedback_info *info = NULL; - struct gl_shader_program *source; GLuint i; unsigned vertices_per_prim; GET_CURRENT_CONTEXT(ctx); @@ -411,14 +410,14 @@ _mesa_BeginTransformFeedback(GLenum mode) /* Figure out what pipeline stage is the source of data for transform * feedback. */ - source = get_xfb_source(ctx); + struct gl_program *source = get_xfb_source(ctx); if (source == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginTransformFeedback(no program active)"); return; } - info = source->xfb_program->sh.LinkedTransformFeedback; + info = source->sh.LinkedTransformFeedback; if (info->NumOutputs == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -478,9 +477,9 @@ _mesa_BeginTransformFeedback(GLenum mode) obj->GlesRemainingPrims = max_vertices / vertices_per_prim; } - if (obj->shader_program != source) { + if (obj->program != source) { ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg; - obj->shader_program = source; + obj->program = source; } assert(ctx->Driver.BeginTransformFeedback); @@ -1199,7 +1198,7 @@ _mesa_ResumeTransformFeedback(void) * the program object being used by the current transform feedback object * is not active." */ - if (obj->shader_program != get_xfb_source(ctx)) { + if (obj->program != get_xfb_source(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glResumeTransformFeedback(wrong program bound)"); return; |