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authorMarek Olšák <[email protected]>2011-12-09 17:00:23 +0100
committerChristoph Bumiller <[email protected]>2011-12-15 18:50:44 +0100
commit14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch)
tree1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/main/transformfeedback.c
parent3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff)
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/main/transformfeedback.c')
-rw-r--r--src/mesa/main/transformfeedback.c61
1 files changed, 6 insertions, 55 deletions
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 799245d4ed5..824f66a3528 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -294,18 +294,6 @@ resume_transform_feedback(struct gl_context *ctx,
/* nop */
}
-/** Default fallback for ctx->Driver.DrawTransformFeedback() */
-static void
-draw_transform_feedback(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj)
-{
- /* XXX to do */
- /*
- * Get number of vertices in obj's feedback buffer.
- * Call ctx->Exec.DrawArrays(mode, 0, count);
- */
-}
-
/**
* Plug in default device driver functions for transform feedback.
@@ -320,7 +308,6 @@ _mesa_init_transform_feedback_functions(struct dd_function_table *driver)
driver->EndTransformFeedback = end_transform_feedback;
driver->PauseTransformFeedback = pause_transform_feedback;
driver->ResumeTransformFeedback = resume_transform_feedback;
- driver->DrawTransformFeedback = draw_transform_feedback;
}
@@ -342,7 +329,6 @@ _mesa_init_transform_feedback_dispatch(struct _glapi_table *disp)
SET_IsTransformFeedback(disp, _mesa_IsTransformFeedback);
SET_PauseTransformFeedback(disp, _mesa_PauseTransformFeedback);
SET_ResumeTransformFeedback(disp, _mesa_ResumeTransformFeedback);
- SET_DrawTransformFeedback(disp, _mesa_DrawTransformFeedback);
}
@@ -401,6 +387,7 @@ _mesa_EndTransformFeedback(void)
FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
+ ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
assert(ctx->Driver.EndTransformFeedback);
ctx->Driver.EndTransformFeedback(ctx, obj);
@@ -714,8 +701,8 @@ _mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
-static struct gl_transform_feedback_object *
-lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
+struct gl_transform_feedback_object *
+_mesa_lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
{
if (name == 0) {
return ctx->TransformFeedback.DefaultObject;
@@ -780,7 +767,7 @@ _mesa_IsTransformFeedback(GLuint name)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (name && lookup_transform_feedback_object(ctx, name))
+ if (name && _mesa_lookup_transform_feedback_object(ctx, name))
return GL_TRUE;
else
return GL_FALSE;
@@ -809,7 +796,7 @@ _mesa_BindTransformFeedback(GLenum target, GLuint name)
return;
}
- obj = lookup_transform_feedback_object(ctx, name);
+ obj = _mesa_lookup_transform_feedback_object(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindTransformFeedback(name=%u)", name);
@@ -844,7 +831,7 @@ _mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
for (i = 0; i < n; i++) {
if (names[i] > 0) {
struct gl_transform_feedback_object *obj
- = lookup_transform_feedback_object(ctx, names[i]);
+ = _mesa_lookup_transform_feedback_object(ctx, names[i]);
if (obj) {
if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -912,40 +899,4 @@ _mesa_ResumeTransformFeedback(void)
ctx->Driver.ResumeTransformFeedback(ctx, obj);
}
-
-/**
- * Draw the vertex data in a transform feedback object.
- * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
- * \param name the transform feedback object
- * The number of vertices comes from the transform feedback object.
- * User still has to setup of the vertex attribute info with
- * glVertexPointer, glColorPointer, etc.
- * Part of GL_ARB_transform_feedback2.
- */
-void GLAPIENTRY
-_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_transform_feedback_object *obj =
- lookup_transform_feedback_object(ctx, name);
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawTransformFeedback(mode=0x%x)", mode);
- return;
- }
- if (!obj) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawTransformFeedback(name = %u)", name);
- return;
- }
-
- /* XXX check if EndTransformFeedback has never been called while
- * the object was bound
- */
-
- assert(ctx->Driver.DrawTransformFeedback);
- ctx->Driver.DrawTransformFeedback(ctx, mode, obj);
-}
-
#endif /* FEATURE_EXT_transform_feedback */