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authorBrian Paul <[email protected]>2002-06-29 19:48:15 +0000
committerBrian Paul <[email protected]>2002-06-29 19:48:15 +0000
commit4e9676fb13f60ecdbc247b120031f18cd3febcb0 (patch)
tree9f310d4b547592b025b5a7063aaf2b629bef6676 /src/mesa/main/texutil_tmp.h
parentf1ad551604122dd2679dbd31ae6b2fa1197e9848 (diff)
Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
Diffstat (limited to 'src/mesa/main/texutil_tmp.h')
-rw-r--r--src/mesa/main/texutil_tmp.h38
1 files changed, 21 insertions, 17 deletions
diff --git a/src/mesa/main/texutil_tmp.h b/src/mesa/main/texutil_tmp.h
index 3d2ecd9fd02..7a70a55d024 100644
--- a/src/mesa/main/texutil_tmp.h
+++ b/src/mesa/main/texutil_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: texutil_tmp.h,v 1.9 2002/02/21 15:12:31 brianp Exp $ */
+/* $Id: texutil_tmp.h,v 1.10 2002/06/29 19:48:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,11 +27,15 @@
* Gareth Hughes <[email protected]>
*/
+
+
/*
* NOTE: All 3D teximage code is untested and most definitely broken...
*/
+
+
#define DST_TEXEL_BYTES (4 / DST_TEXELS_PER_DWORD)
#define DST_ROW_BYTES (convert->width * DST_TEXEL_BYTES)
#define DST_ROW_STRIDE (convert->dstImageWidth * DST_TEXEL_BYTES)
@@ -51,7 +55,7 @@ TAG(texsubimage2d)( struct gl_texture_convert *convert )
convert->xoffset) * DST_TEXEL_BYTES);
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ "\n" );
+ _mesa_debug( NULL, __FUNCTION__ "\n" );
#endif
#ifdef CONVERT_DIRECT
@@ -87,7 +91,7 @@ TAG(texsubimage3d)( struct gl_texture_convert *convert )
convert->yoffset) * convert->width +
convert->xoffset) * DST_TEXEL_BYTES);
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ "\n" );
+ _mesa_debug( NULL, __FUNCTION__ "\n" );
#endif
#ifdef CONVERT_DIRECT
@@ -130,11 +134,11 @@ TAG(texsubimage2d_stride)( struct gl_texture_convert *convert )
adjust = convert->dstImageWidth - convert->width;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ ":\n" );
- fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n",
+ _mesa_debug( NULL, __FUNCTION__ ":\n" );
+ _mesa_debug( NULL, " x=%d y=%d w=%d h=%d s=%d\n",
convert->xoffset, convert->yoffset, convert->width,
convert->height, convert->dstImageWidth );
- fprintf( stderr, " adjust=%d\n", adjust );
+ _mesa_debug( NULL, " adjust=%d\n", adjust );
#endif
for ( row = 0 ; row < convert->height ; row++ ) {
@@ -164,11 +168,11 @@ TAG(texsubimage3d_stride)( struct gl_texture_convert *convert )
adjust = convert->dstImageWidth - convert->width;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ ":\n" );
- fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n",
+ _mesa_debug( NULL, __FUNCTION__ ":\n" );
+ _mesa_debug( NULL, " x=%d y=%d w=%d h=%d s=%d\n",
convert->xoffset, convert->yoffset, convert->width,
convert->height, convert->dstImageWidth );
- fprintf( stderr, " adjust=%d\n", adjust );
+ _mesa_debug( NULL, " adjust=%d\n", adjust );
#endif
for ( img = 0 ; img < convert->depth ; img++ ) {
@@ -203,7 +207,7 @@ TAG(texsubimage2d_unpack)( struct gl_texture_convert *convert )
GLint row, col;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ "\n" );
+ _mesa_debug( NULL, __FUNCTION__ "\n" );
#endif
if (convert->width & (DST_TEXELS_PER_DWORD - 1)) {
@@ -265,7 +269,7 @@ TAG(texsubimage3d_unpack)( struct gl_texture_convert *convert )
GLint row, col, img;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ "\n" );
+ _mesa_debug( NULL, __FUNCTION__ "\n" );
#endif
if (convert->width & (DST_TEXELS_PER_DWORD - 1)) {
@@ -343,11 +347,11 @@ TAG(texsubimage2d_stride_unpack)( struct gl_texture_convert *convert )
adjust = convert->dstImageWidth - convert->width;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ ":\n" );
- fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n",
+ _mesa_debug( NULL, __FUNCTION__ ":\n" );
+ _mesa_debug( NULL, " x=%d y=%d w=%d h=%d s=%d\n",
convert->xoffset, convert->yoffset, convert->width,
convert->height, convert->dstImageWidth );
- fprintf( stderr, " adjust=%d\n", adjust );
+ _mesa_debug( NULL, " adjust=%d\n", adjust );
#endif
for ( row = 0 ; row < convert->height ; row++ ) {
@@ -396,11 +400,11 @@ TAG(texsubimage3d_stride_unpack)( struct gl_texture_convert *convert )
adjust = convert->dstImageWidth - convert->width;
#if DEBUG_TEXUTIL
- fprintf( stderr, __FUNCTION__ ":\n" );
- fprintf( stderr, " x=%d y=%d w=%d h=%d s=%d\n",
+ _mesa_debug( NULL, __FUNCTION__ ":\n" );
+ _mesa_debug( NULL, " x=%d y=%d w=%d h=%d s=%d\n",
convert->xoffset, convert->yoffset, convert->width,
convert->height, convert->dstImageWidth );
- fprintf( stderr, " adjust=%d\n", adjust );
+ _mesa_debug( NULL, " adjust=%d\n", adjust );
#endif
for ( img = 0 ; img < convert->depth ; img++ ) {