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authorBrian Paul <[email protected]>2015-03-13 11:43:44 -0600
committerBrian Paul <[email protected]>2015-03-18 09:01:50 -0600
commit4bdbb588a9d385509f9168e38bfdb76952ba469c (patch)
tree15bedfe72eeb0c233fd236ee3de6c88f5f7fa73c /src/mesa/main/textureview.h
parent201e36e77d6ca616f75f14d5f1c31f0062ae4366 (diff)
mesa: reimplement dispatch table no-op function handling
Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to improve how we handle calling no-op GL functions. If there's a current context for the calling thread, generate a GL_INVALID_OPERATION error. This will happen if the app calls an unimplemented extension function or it calls an illegal function between glBegin/glEnd. If there's no current context, print an error to stdout if it's a debug build. The dispatch_sanity.cpp file has some previous checks removed since the _mesa_generic_nop() function no longer exists. This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage tests on Windows. Reviewed-by: Jose Fonseca <[email protected]>
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