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authorChris Forbes <[email protected]>2013-12-08 19:04:40 +1300
committerChris Forbes <[email protected]>2013-12-14 16:32:41 +1300
commit8bb666cee30ec8e38f6a22c1d17216deda272bbc (patch)
tree99c9dd65dfc6df7c7af5fe9eab9144bffcc82531 /src/mesa/main/textureview.c
parent544869377d6ec8c150d4d91d17a01f22cd84d479 (diff)
mesa: fix texture view use of _mesa_get_tex_image()
The target parameter to _mesa_get_tex_image() is a target enum, not an index. When we're setting up faces for a cubemap, it should be CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it should be the same as the texobj's target. Fixes broken cubemaps [had only +X face but claimed to have all] produced by glTextureView, which then caused various crashes in the driver when we tried to use them. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/textureview.c')
-rw-r--r--src/mesa/main/textureview.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index ab1bcfe6b01..5f88a4171ac 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -208,8 +208,13 @@ initialize_texture_fields(struct gl_context *ctx,
/* Set up all the texture object's gl_texture_images */
for (level = 0; level < levels; level++) {
for (face = 0; face < numFaces; face++) {
- struct gl_texture_image *texImage =
- _mesa_get_tex_image(ctx, texObj, face, level);
+ struct gl_texture_image *texImage;
+ GLenum faceTarget = target;
+
+ if (target == GL_TEXTURE_CUBE_MAP)
+ faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+
+ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");