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authorCourtney Goeltzenleuchter <[email protected]>2013-11-06 14:40:31 -0700
committerBrian Paul <[email protected]>2013-12-13 12:31:54 -0700
commit1db4cb841b489684f9141184f17a9244cdfa8c7e (patch)
tree0e13a6725fac3c59a7b22a376d3307302289cd66 /src/mesa/main/textureview.c
parentf07ca598394a9b5cea849ff7fc68444aba94ede9 (diff)
mesa: add texture_view helper function for TexStorage
Add helper function to set texture_view state from TexStorage calls. Include review feedback. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/textureview.c')
-rw-r--r--src/mesa/main/textureview.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 1094993a17a..5c08b1abfb4 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -346,6 +346,67 @@ compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTe
_mesa_lookup_enum_by_nr(origInternalFormat));
return false;
}
+/**
+ * Helper function for TexStorage and teximagemultisample to set immutable
+ * texture state needed by ARB_texture_view.
+ */
+void
+_mesa_set_texture_view_state(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLuint levels)
+{
+ struct gl_texture_image *texImage;
+
+ /* Get a reference to what will become this View's base level */
+ texImage = _mesa_select_tex_image(ctx, texObj, target, 0);
+
+ /* When an immutable texture is created via glTexStorage or glTexImageMultisample,
+ * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
+ * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
+ * If the texture target is TEXTURE_1D_ARRAY then
+ * TEXTURE_VIEW_NUM_LAYERS becomes height.
+ * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
+ * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth.
+ * If the texture target is TEXTURE_CUBE_MAP, then
+ * TEXTURE_VIEW_NUM_LAYERS becomes 6.
+ * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
+ *
+ * ARB_texture_multisample: Multisample textures do
+ * not have multiple image levels.
+ */
+
+ texObj->Immutable = GL_TRUE;
+ texObj->ImmutableLevels = levels;
+ texObj->MinLevel = 0;
+ texObj->NumLevels = levels;
+ texObj->MinLayer = 0;
+ texObj->NumLayers = 1;
+ switch (target) {
+ case GL_TEXTURE_1D_ARRAY:
+ texObj->NumLayers = texImage->Height;
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ texObj->NumLevels = 1;
+ texObj->ImmutableLevels = 1;
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ texObj->NumLevels = 1;
+ texObj->ImmutableLevels = 1;
+ /* fall through to set NumLayers */
+
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ texObj->NumLayers = texImage->Depth;
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ texObj->NumLayers = 6;
+ break;
+
+ }
+}
/**
* glTextureView (ARB_texture_view)