diff options
author | Courtney Goeltzenleuchter <[email protected]> | 2013-11-06 14:40:31 -0700 |
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committer | Brian Paul <[email protected]> | 2013-12-13 12:31:54 -0700 |
commit | 1db4cb841b489684f9141184f17a9244cdfa8c7e (patch) | |
tree | 0e13a6725fac3c59a7b22a376d3307302289cd66 /src/mesa/main/textureview.c | |
parent | f07ca598394a9b5cea849ff7fc68444aba94ede9 (diff) |
mesa: add texture_view helper function for TexStorage
Add helper function to set texture_view state from TexStorage calls.
Include review feedback.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/textureview.c')
-rw-r--r-- | src/mesa/main/textureview.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c index 1094993a17a..5c08b1abfb4 100644 --- a/src/mesa/main/textureview.c +++ b/src/mesa/main/textureview.c @@ -346,6 +346,67 @@ compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTe _mesa_lookup_enum_by_nr(origInternalFormat)); return false; } +/** + * Helper function for TexStorage and teximagemultisample to set immutable + * texture state needed by ARB_texture_view. + */ +void +_mesa_set_texture_view_state(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target, GLuint levels) +{ + struct gl_texture_image *texImage; + + /* Get a reference to what will become this View's base level */ + texImage = _mesa_select_tex_image(ctx, texObj, target, 0); + + /* When an immutable texture is created via glTexStorage or glTexImageMultisample, + * TEXTURE_IMMUTABLE_FORMAT becomes TRUE. + * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels. + * If the texture target is TEXTURE_1D_ARRAY then + * TEXTURE_VIEW_NUM_LAYERS becomes height. + * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, + * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth. + * If the texture target is TEXTURE_CUBE_MAP, then + * TEXTURE_VIEW_NUM_LAYERS becomes 6. + * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1. + * + * ARB_texture_multisample: Multisample textures do + * not have multiple image levels. + */ + + texObj->Immutable = GL_TRUE; + texObj->ImmutableLevels = levels; + texObj->MinLevel = 0; + texObj->NumLevels = levels; + texObj->MinLayer = 0; + texObj->NumLayers = 1; + switch (target) { + case GL_TEXTURE_1D_ARRAY: + texObj->NumLayers = texImage->Height; + break; + + case GL_TEXTURE_2D_MULTISAMPLE: + texObj->NumLevels = 1; + texObj->ImmutableLevels = 1; + break; + + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + texObj->NumLevels = 1; + texObj->ImmutableLevels = 1; + /* fall through to set NumLayers */ + + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + texObj->NumLayers = texImage->Depth; + break; + + case GL_TEXTURE_CUBE_MAP: + texObj->NumLayers = 6; + break; + + } +} /** * glTextureView (ARB_texture_view) |