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author | Brian Paul <[email protected]> | 2011-12-10 11:44:43 -0700 |
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committer | Brian Paul <[email protected]> | 2011-12-13 06:45:37 -0700 |
commit | c0a55cf68aa80cacbc709b25205705eee2e3bbdb (patch) | |
tree | 71a54112c58ea1aa7ebd5155a3c1c907d51b72da /src/mesa/main/texturebarrier.h | |
parent | 2750809b2e9a7d24d83d01f0a1d5bb5dce027b4c (diff) |
mesa: move update_depth/stencil_buffer() functions
These functions update the gl_framebuffer::_DepthBuffer and _StencilBuffer
fields, possibly creating renderbuffer wrappers that make a shared
depth+stencil accessible as depth-only or stencil only.
This stuff is only used by swrast now and will be moved there next.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texturebarrier.h')
0 files changed, 0 insertions, 0 deletions