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authorEric Anholt <[email protected]>2013-05-30 09:43:45 -0700
committerEric Anholt <[email protected]>2013-06-03 13:47:18 -0700
commitf96de8ad9622d42ce54feedd246967c73d1206cd (patch)
tree4debab72d02e573b8c58d5f27f27b4db983de8d2 /src/mesa/main/texturebarrier.h
parent610fe6da7909c96ae8fa85d93ece5c2e5c2d729b (diff)
intel: Fix performance regression from miptree blit changes.
When making v2 of da2880bea05bfc87109477ab026a7f5401fc8f0c, I carefully checked all of the calls in that commit to see that I'd updated them, but forgot to update the new calls in the later commits such as .e845c5cf7abce55759501a473459aff3bf25c9ca. As a result, we were getting Y tiled temporaries even though the whole point of the temporary was to untile! The steady state of the intro scene of lightsmark goes from 13 to 17 fps. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65154 Reviewed-by: Chad Versace <[email protected]>
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