diff options
author | Eric Anholt <[email protected]> | 2013-05-30 09:43:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-03 13:47:18 -0700 |
commit | f96de8ad9622d42ce54feedd246967c73d1206cd (patch) | |
tree | 4debab72d02e573b8c58d5f27f27b4db983de8d2 /src/mesa/main/texturebarrier.h | |
parent | 610fe6da7909c96ae8fa85d93ece5c2e5c2d729b (diff) |
intel: Fix performance regression from miptree blit changes.
When making v2 of da2880bea05bfc87109477ab026a7f5401fc8f0c, I carefully
checked all of the calls in that commit to see that I'd updated them, but
forgot to update the new calls in the later commits such as
.e845c5cf7abce55759501a473459aff3bf25c9ca. As a result, we were getting Y
tiled temporaries even though the whole point of the temporary was to
untile!
The steady state of the intro scene of lightsmark goes from 13 to 17 fps.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65154
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/texturebarrier.h')
0 files changed, 0 insertions, 0 deletions