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authorSamuel Iglesias Gonsalvez <[email protected]>2014-12-11 23:34:15 +0100
committerIago Toral Quiroga <[email protected]>2015-01-13 12:19:32 +0100
commit719e3f016ea69ffddd3bf14ec7a340def62ce464 (patch)
treee45602fc8c099c7f863b01e272faa5d1d9e04762 /src/mesa/main/texturebarrier.c
parentd8d59202af1d409ad2e10c2893612ff6fa05d3a2 (diff)
main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 2 dEQP tests: dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texturebarrier.c')
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