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authorBrian Paul <[email protected]>2011-10-04 18:26:39 -0600
committerBrian Paul <[email protected]>2011-10-05 21:06:47 -0600
commit5253cf98057dad54e25b4b8c36f8cf24f559314c (patch)
treee3eae8ee98685f9a1795e3d301680e96871d651a /src/mesa/main/texstore.h
parentc3ef232315a4e9c18b3d812dbb28ffac6830d6f8 (diff)
mesa: get rid of imageOffsets arrays in texstore code
These were used to find the start of a 3D image slice (or 2D array texture slice) given a base address. Instead, use a simple array of address of image slices instead. This is a step toward getting rid of the gl_texture_image::ImageOffsets field. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstore.h')
-rw-r--r--src/mesa/main/texstore.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index 24a254ac492..f956b0436b9 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -45,10 +45,9 @@
* \param dims either 1 or 2 or 3
* \param baseInternalFormat user-specified base internal format
* \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
* \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
* \param dstRowStride destination image row stride, in bytes
- * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param dstSlices array of addresses of image slices (for 3D, array texture)
* \param srcWidth/Height/Depth source image size, in pixels
* \param srcFormat incoming image format
* \param srcType incoming image data type
@@ -59,9 +58,9 @@
struct gl_context *ctx, GLuint dims, \
GLenum baseInternalFormat, \
gl_format dstFormat, \
- GLvoid *dstAddr, \
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint dstRowStride, \
+ GLubyte **dstSlices, \
GLint srcWidth, GLint srcHeight, GLint srcDepth, \
GLenum srcFormat, GLenum srcType, \
const GLvoid *srcAddr, \