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author | Kenneth Graunke <[email protected]> | 2013-08-01 15:35:35 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-08-16 19:00:49 -0700 |
commit | 76c2533470ec805fdb45592c72becd632d8bf6d4 (patch) | |
tree | 4fd2786ee22e2eddf20ba0f8cc26fa4eb7239310 /src/mesa/main/texstore.h | |
parent | aafb0f9e06a0e08ebb38a92ce2090739d380df71 (diff) |
i965: Move GL_APPLE_object_purgeable functionality into a new file.
GL_APPLE_object_purgeable creates a mechanism for marking OpenGL objects
as "purgeable" so they can be thrown away when system resources become
scarce. It specifically applies to buffer objects, textures, and
renderbuffers.
The intel_buffer_objects.c file provides core functionality for GL
buffer objects, such as MapBufferRange and CopyBufferSubData. Having
texture and renderbuffer functionality in that file is a bit strange.
The 2010 copyright on the new file is because Chris Wilson first added
this code in January 2010 (commit 755915fa).
v2: Actually remember to call the new dd table setup function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/texstore.h')
0 files changed, 0 insertions, 0 deletions