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authorBrian Paul <[email protected]>2001-02-07 03:27:41 +0000
committerBrian Paul <[email protected]>2001-02-07 03:27:41 +0000
commit6628bc9cff74a6d524165e809f73eabc85ba34b5 (patch)
tree3511f775f9d71946ae52ad319bcb25f8b53970a1 /src/mesa/main/texstore.c
parentdde2da64b5176a06638efcd0be7fbaaf6a950363 (diff)
made some changes to the initialization of gl_texture_image fields
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c73
1 files changed, 17 insertions, 56 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index c9ec73f31e4..ea85b503db2 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.1 2001/02/06 21:42:48 brianp Exp $ */
+/* $Id: texstore.c,v 1.2 2001/02/07 03:27:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -434,53 +434,6 @@ is_compressed_format(GLcontext *ctx, GLenum internalFormat)
/*
- * Initialize most fields of a gl_texture_image struct.
- */
-static void
-init_teximage_fields( GLcontext *ctx,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat )
-{
- ASSERT(img);
- ASSERT(!img->Data);
- img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
- img->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
- set_teximage_component_sizes( img );
- img->IntFormat = internalFormat;
- img->Border = border;
- img->Width = width;
- img->Height = height;
- img->Depth = depth;
- img->WidthLog2 = logbase2(width - 2 * border);
- if (height == 1) /* 1-D texture */
- img->HeightLog2 = 0;
- else
- img->HeightLog2 = logbase2(height - 2 * border);
- if (depth == 1) /* 2-D texture */
- img->DepthLog2 = 0;
- else
- img->DepthLog2 = logbase2(depth - 2 * border);
- img->Width2 = 1 << img->WidthLog2;
- img->Height2 = 1 << img->HeightLog2;
- img->Depth2 = 1 << img->DepthLog2;
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
- img->IsCompressed = is_compressed_format(ctx, internalFormat);
-
- if (height == 1 && depth == 1) {
- img->FetchTexel = fetch_1d_texel;
- }
- else if (depth == 1) {
- img->FetchTexel = fetch_2d_texel;
- }
- else {
- img->FetchTexel = fetch_3d_texel;
- }
-}
-
-
-
-/*
* Given an internal texture format enum or 1, 2, 3, 4 return the
* corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
@@ -810,8 +763,10 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
}
/* setup the teximage struct's fields */
- init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
- border, internalFormat);
+ texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
+ texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
+ texImage->FetchTexel = fetch_1d_texel;
+ set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth
@@ -853,8 +808,10 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
}
/* setup the teximage struct's fields */
- init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
- border, internalFormat);
+ texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
+ texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
+ texImage->FetchTexel = fetch_2d_texel;
+ set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight
@@ -891,8 +848,10 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
const GLint components = components_in_intformat(internalFormat);
/* setup the teximage struct's fields */
- init_teximage_fields(ctx, texImage, width, height, depth,
- border, internalFormat);
+ texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
+ texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
+ texImage->FetchTexel = fetch_3d_texel;
+ set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(width * height * depth
@@ -1060,8 +1019,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* Drivers may have more stringent texture limits to enforce and will
* have to override this function.
*/
- init_teximage_fields(ctx, texImage, width, height, depth, border,
- internalFormat);
+ /* setup the teximage struct's fields */
+ texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
+ texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
+ set_teximage_component_sizes(texImage);
return GL_TRUE;
}