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authorBrian Paul <[email protected]>2001-02-17 18:41:01 +0000
committerBrian Paul <[email protected]>2001-02-17 18:41:01 +0000
commite75d2424e53d6023f4414e40694cd467e5392b96 (patch)
treead354e0042460ae53e689229498872625e07d412 /src/mesa/main/texstore.c
parent8f9a594ac8116ed5cab7f8eca14c17ec3e250dad (diff)
Changed FetchTexel() function pointer arguments.
Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c381
1 files changed, 168 insertions, 213 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 224f79dd783..8f0f4fc64cb 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.5 2001/02/17 00:15:39 brianp Exp $ */
+/* $Id: texstore.c,v 1.6 2001/02/17 18:41:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -38,6 +38,7 @@
+#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
@@ -47,57 +48,6 @@
#include "texstore.h"
-/*
- * Get texture palette entry.
- */
-static void
-palette_sample(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- GLint index, GLchan rgba[4] )
-{
- const GLchan *palette;
- GLenum format;
-
- if (ctx->Texture.SharedPalette) {
- ASSERT(!ctx->Texture.Palette.FloatTable);
- palette = (const GLchan *) ctx->Texture.Palette.Table;
- format = ctx->Texture.Palette.Format;
- }
- else {
- ASSERT(!tObj->Palette.FloatTable);
- palette = (const GLchan *) tObj->Palette.Table;
- format = tObj->Palette.Format;
- }
-
- switch (format) {
- case GL_ALPHA:
- rgba[ACOMP] = palette[index];
- return;
- case GL_LUMINANCE:
- case GL_INTENSITY:
- rgba[RCOMP] = palette[index];
- return;
- case GL_LUMINANCE_ALPHA:
- rgba[RCOMP] = palette[(index << 1) + 0];
- rgba[ACOMP] = palette[(index << 1) + 1];
- return;
- case GL_RGB:
- rgba[RCOMP] = palette[index * 3 + 0];
- rgba[GCOMP] = palette[index * 3 + 1];
- rgba[BCOMP] = palette[index * 3 + 2];
- return;
- case GL_RGBA:
- rgba[RCOMP] = palette[(index << 2) + 0];
- rgba[GCOMP] = palette[(index << 2) + 1];
- rgba[BCOMP] = palette[(index << 2) + 2];
- rgba[ACOMP] = palette[(index << 2) + 3];
- return;
- default:
- gl_problem(NULL, "Bad palette format in palette_sample");
- }
-}
-
-
/*
* Default 1-D texture texel fetch function. This will typically be
@@ -105,61 +55,65 @@ palette_sample(GLcontext *ctx,
* special ways.
*/
static void
-fetch_1d_texel(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- GLint i, GLint j, GLint k, GLchan rgba[4])
+fetch_1d_texel(const struct gl_texture_image *img,
+ GLint i, GLint j, GLint k, GLvoid *texel)
{
- const GLchan *data = (GLchan *) img->Data;
- const GLchan *texel;
-#ifdef DEBUG
- GLint width = img->Width;
- assert(i >= 0);
- assert(i < width);
-#endif
-
switch (img->Format) {
- case GL_COLOR_INDEX:
- {
- GLint index = data[i];
- palette_sample(ctx, tObj, index, rgba);
- return;
- }
- case GL_ALPHA:
- rgba[ACOMP] = data[i];
+ case GL_RGBA:
+ {
+ const GLchan *src = (GLchan *) img->Data + i * 4;
+ GLchan *rgba = (GLchan *) texel;
+ COPY_CHAN4(rgba, src);
return;
- case GL_LUMINANCE:
- case GL_INTENSITY:
- rgba[RCOMP] = data[i];
+ }
+ case GL_RGB:
+ {
+ const GLchan *src = (GLchan *) img->Data + i * 3;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[2];
return;
- case GL_LUMINANCE_ALPHA:
- texel = data + i * 2;
- rgba[RCOMP] = texel[0];
- rgba[ACOMP] = texel[1];
+ }
+ case GL_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data + i;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[ACOMP] = src[0];
return;
- case GL_RGB:
- texel = data + i * 3;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
+ }
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ {
+ const GLchan *src = (GLchan *) img->Data + i;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
return;
- case GL_RGBA:
- texel = data + i * 4;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
- rgba[ACOMP] = texel[3];
+ }
+ case GL_LUMINANCE_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data + i * 2;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[ACOMP] = src[1];
return;
- case GL_DEPTH_COMPONENT:
- {
- const GLfloat *data = (const GLfloat *) img->Data;
- GLfloat *texel = (GLfloat *) rgba;
- *texel = data[i];
- return;
- }
- default:
- gl_problem(NULL, "Bad format in fetch_1d_texel");
+ }
+ case GL_COLOR_INDEX:
+ {
+ const GLchan *src = (GLchan *) img->Data + i;
+ GLchan *index = (GLchan *) texel;
+ *index = *src;
return;
+ }
+ case GL_DEPTH_COMPONENT:
+ {
+ const GLfloat *src = (GLfloat *) img->Data + i;
+ GLfloat *depth = (GLfloat *) texel;
+ *depth = *src;
+ return;
+ }
+ default:
+ gl_problem(NULL, "Bad format in fetch_1d_texel");
}
}
@@ -168,64 +122,65 @@ fetch_1d_texel(GLcontext *ctx,
* Default 2-D texture texel fetch function.
*/
static void
-fetch_2d_texel(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- GLint i, GLint j, GLint k, GLchan rgba[4])
+fetch_2d_texel(const struct gl_texture_image *img,
+ GLint i, GLint j, GLint k, GLvoid *texel)
{
- const GLint width = img->Width; /* includes border */
- const GLchan *data = (GLchan *) img->Data;
- const GLchan *texel;
-
-#ifdef DEBUG
- const GLint height = img->Height; /* includes border */
- assert(i >= 0);
- assert(i < width);
- assert(j >= 0);
- assert(j < height);
-#endif
-
switch (img->Format) {
- case GL_COLOR_INDEX:
- {
- GLint index = data[width *j + i];
- palette_sample(ctx, tObj, index, rgba );
- return;
- }
- case GL_ALPHA:
- rgba[ACOMP] = data[width * j + i];
+ case GL_RGBA:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i) * 4;
+ GLchan *rgba = (GLchan *) texel;
+ COPY_CHAN4(rgba, src);
return;
- case GL_LUMINANCE:
- case GL_INTENSITY:
- rgba[RCOMP] = data[ width * j + i];
+ }
+ case GL_RGB:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i) * 3;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[2];
return;
- case GL_LUMINANCE_ALPHA:
- texel = data + (width * j + i) * 2;
- rgba[RCOMP] = texel[0];
- rgba[ACOMP] = texel[1];
+ }
+ case GL_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
+ GLchan *rgba = (GLchan *) texel;
+ rgba[ACOMP] = src[0];
return;
- case GL_RGB:
- texel = data + (width * j + i) * 3;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
+ }
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
return;
- case GL_RGBA:
- texel = data + (width * j + i) * 4;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
- rgba[ACOMP] = texel[3];
+ }
+ case GL_LUMINANCE_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i) * 2;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[ACOMP] = src[1];
return;
- case GL_DEPTH_COMPONENT:
- {
- const GLfloat *data = (const GLfloat *) img->Data;
- GLfloat *texel = (GLfloat *) rgba;
- *texel = data[width * j + i];
- return;
- }
- default:
- gl_problem(NULL, "Bad format in fetch_2d_texel");
+ }
+ case GL_COLOR_INDEX:
+ {
+ const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
+ GLchan *index = (GLchan *) texel;
+ *index = *src;
+ return;
+ }
+ case GL_DEPTH_COMPONENT:
+ {
+ const GLfloat *src = (GLfloat *) img->Data + (img->Width * j + i);
+ GLfloat *depth = (GLfloat *) texel;
+ *depth = *src;
+ return;
+ }
+ default:
+ gl_problem(NULL, "Bad format in fetch_2d_texel");
}
}
@@ -234,68 +189,75 @@ fetch_2d_texel(GLcontext *ctx,
* Default 2-D texture texel fetch function.
*/
static void
-fetch_3d_texel(GLcontext *ctx,
- const struct gl_texture_object *tObj,
- const struct gl_texture_image *img,
- GLint i, GLint j, GLint k, GLchan rgba[4])
+fetch_3d_texel(const struct gl_texture_image *img,
+ GLint i, GLint j, GLint k, GLvoid *texel)
{
- const GLint width = img->Width; /* includes border */
- const GLint height = img->Height; /* includes border */
- const GLint rectarea = width * height;
- const GLchan *data = (GLchan *) img->Data;
- const GLchan *texel;
-
-#ifdef DEBUG
- const GLint depth = img->Depth; /* includes border */
- assert(i >= 0);
- assert(i < width);
- assert(j >= 0);
- assert(j < height);
- assert(k >= 0);
- assert(k < depth);
-#endif
+ const GLint width = img->Width;
+ const GLint rectArea = width * img->Height;
switch (img->Format) {
- case GL_COLOR_INDEX:
- {
- GLint index = data[ rectarea * k + width * j + i ];
- palette_sample(ctx, tObj, index, rgba );
- return;
- }
- case GL_ALPHA:
- rgba[ACOMP] = data[ rectarea * k + width * j + i ];
+ case GL_RGBA:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i) * 4;
+ GLchan *rgba = (GLchan *) texel;
+ COPY_CHAN4(rgba, src);
return;
- case GL_LUMINANCE:
- case GL_INTENSITY:
- rgba[RCOMP] = data[ rectarea * k + width * j + i ];
+ }
+ case GL_RGB:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i) * 3;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[GCOMP] = src[1];
+ rgba[BCOMP] = src[2];
return;
- case GL_LUMINANCE_ALPHA:
- texel = data + ( rectarea * k + width * j + i) * 2;
- rgba[RCOMP] = texel[0];
- rgba[ACOMP] = texel[1];
+ }
+ case GL_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i);
+ GLchan *rgba = (GLchan *) texel;
+ rgba[ACOMP] = src[0];
return;
- case GL_RGB:
- texel = data + (rectarea * k + width * j + i) * 3;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
+ }
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i);
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
return;
- case GL_RGBA:
- texel = data + (rectarea * k + width * j + i) * 4;
- rgba[RCOMP] = texel[0];
- rgba[GCOMP] = texel[1];
- rgba[BCOMP] = texel[2];
- rgba[ACOMP] = texel[3];
+ }
+ case GL_LUMINANCE_ALPHA:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i) * 2;
+ GLchan *rgba = (GLchan *) texel;
+ rgba[RCOMP] = src[0];
+ rgba[ACOMP] = src[1];
return;
- case GL_DEPTH_COMPONENT:
- {
- const GLfloat *data = (const GLfloat *) img->Data;
- GLfloat *texel = (GLfloat *) rgba;
- *texel = data[rectarea * k + width * j + i];
- return;
- }
- default:
- gl_problem(NULL, "Bad format in fetch_3d_texel");
+ }
+ case GL_COLOR_INDEX:
+ {
+ const GLchan *src = (GLchan *) img->Data
+ + (rectArea * k + width * j + i);
+ GLchan *index = (GLchan *) texel;
+ *index = *src;
+ return;
+ }
+ case GL_DEPTH_COMPONENT:
+ {
+ const GLfloat *src = (GLfloat *) img->Data
+ + (rectArea * k + width * j + i);
+ GLfloat *depth = (GLfloat *) texel;
+ *depth = *src;
+ return;
+ }
+ default:
+ gl_problem(NULL, "Bad format in fetch_3d_texel");
}
}
@@ -640,7 +602,6 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
}
else if (texFormat == GL_DEPTH_COMPONENT) {
/* Depth texture (shadow maps) */
- const GLenum texType = GL_FLOAT;
GLint img, row;
GLfloat *dest = (GLfloat *) texAddr + dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
@@ -650,14 +611,8 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- (void) src;
- (void) texType;
- /* XXX destRow: GLfloat vs. GLdepth? */
- /*
- _mesa_unpack_depth_span(ctx, srcWidth, texType, destRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- */
+ _mesa_unpack_depth_span(ctx, srcWidth, destRow,
+ srcType, src, srcPacking);
destRow += dstRowStride;
}
dest += dstImageStride;