summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/texstore.c
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2010-07-26 17:47:59 -0700
committerEric Anholt <[email protected]>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/mesa/main/texstore.c
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c394
1 files changed, 394 insertions, 0 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index ce05652c935..0f21395af39 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3278,6 +3278,392 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
}
+/* non-normalized, signed int8 */
+static GLboolean
+_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLbyte));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLbyte *dstTexel = (GLbyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLbyte) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int16 */
+static GLboolean
+_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLshort));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstTexel = (GLshort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int32 */
+static GLboolean
+_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLint));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLint *dstTexel = (GLint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int8 */
+static GLboolean
+_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLubyte));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstTexel = (GLubyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLubyte) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int16 */
+static GLboolean
+_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLushort));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstTexel = (GLushort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLushort) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int32 */
+static GLboolean
+_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLuint));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstTexel = (GLuint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLuint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+
#if FEATURE_EXT_texture_sRGB
static GLboolean
_mesa_texstore_srgb8(TEXSTORE_PARAMS)
@@ -3472,6 +3858,14 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
{ MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+
+ { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
+ { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
+ { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
+ { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
+ { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
+ { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
+
{ MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
{ MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },