diff options
author | Brian Paul <[email protected]> | 2009-10-01 16:29:44 -0600 |
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committer | Brian Paul <[email protected]> | 2009-10-01 16:29:44 -0600 |
commit | b6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f (patch) | |
tree | af668a98fe8ec899b8da9c25533f299c5c3f90d1 /src/mesa/main/texstore.c | |
parent | 040fd7ed44c21a1faaa6475888e9365e8f0de42b (diff) |
mesa: remove gl_texture_image::IsCompressed field
Use _mesa_is_format_compressed() instead.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 207 |
1 files changed, 92 insertions, 115 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 48bee88e0ff..3e87e47cb16 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3244,10 +3244,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) static void compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { - texImage->IsCompressed = - _mesa_is_format_compressed(texImage->TexFormat); - - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -3260,6 +3257,41 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) } +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz; + + if (_mesa_is_format_compressed(texImage->TexFormat)) + sz = texImage->CompressedSize; + else + sz = texImage->Width * texImage->Height * texImage->Depth * + _mesa_get_format_bytes(texImage->TexFormat); + + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride; + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + stride = _mesa_compressed_row_stride(texImage->TexFormat, + texImage->Width); + } + else { + GLuint texelBytes = _mesa_get_format_bytes(texImage->TexFormat); + stride = texImage->RowStride * texelBytes; + } + + return stride; +} + + /** * This is the software fallback for Driver.TexImage1D() @@ -3289,10 +3321,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, compute_texture_size(ctx, texImage); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat); + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3309,16 +3339,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } else { const GLint dstRowStride = 0; - GLboolean success; - - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3360,10 +3388,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->Height * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -3379,26 +3404,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat, width); - } - else { - dstRowStride = texImage->RowStride * texelBytes; - } - - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3436,10 +3450,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = width * height * depth * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); @@ -3455,25 +3466,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat, width); - } - else { - dstRowStride = texImage->RowStride * texelBytes; - } - - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3505,16 +3506,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; - GLboolean success; - - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3545,26 +3544,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride = 0; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat); - } - - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3595,26 +3583,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat); - } - - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } |