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authorJason Ekstrand <[email protected]>2014-07-11 08:55:47 -0700
committerJason Ekstrand <[email protected]>2014-08-05 10:56:17 -0700
commit3dbf5bf6571e0c9d3e4febce01dea82be190d9d2 (patch)
tree454882d852a1657fbe1e864bcfeebbb81d8acd37 /src/mesa/main/texstore.c
parent4c8fc268358034c12b9679aad8e113ce96ad57a7 (diff)
mesa/texstore: Use _mesa_swizzle_and_convert when possible
This should be both faster and more accurate than our general slow-path of converting everything to float. v2: Add a comment to top of the texstore_swizzle function Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c186
1 files changed, 171 insertions, 15 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index d70497668b2..c30ef1f74a2 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -55,6 +55,7 @@
#include "bufferobj.h"
#include "colormac.h"
#include "format_pack.h"
+#include "format_utils.h"
#include "image.h"
#include "macros.h"
#include "mipmap.h"
@@ -233,21 +234,44 @@ static int
get_map_idx(GLenum value)
{
switch (value) {
- case GL_LUMINANCE: return IDX_LUMINANCE;
- case GL_ALPHA: return IDX_ALPHA;
- case GL_INTENSITY: return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
- case GL_RGB: return IDX_RGB;
- case GL_RGBA: return IDX_RGBA;
- case GL_RED: return IDX_RED;
- case GL_GREEN: return IDX_GREEN;
- case GL_BLUE: return IDX_BLUE;
- case GL_BGR: return IDX_BGR;
- case GL_BGRA: return IDX_BGRA;
- case GL_ABGR_EXT: return IDX_ABGR;
- case GL_RG: return IDX_RG;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ return IDX_LUMINANCE;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER:
+ return IDX_ALPHA;
+ case GL_INTENSITY:
+ return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ return IDX_LUMINANCE_ALPHA;
+ case GL_RGB:
+ case GL_RGB_INTEGER:
+ return IDX_RGB;
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ return IDX_RGBA;
+ case GL_RED:
+ case GL_RED_INTEGER:
+ return IDX_RED;
+ case GL_GREEN:
+ return IDX_GREEN;
+ case GL_BLUE:
+ return IDX_BLUE;
+ case GL_BGR:
+ case GL_BGR_INTEGER:
+ return IDX_BGR;
+ case GL_BGRA:
+ case GL_BGRA_INTEGER:
+ return IDX_BGRA;
+ case GL_ABGR_EXT:
+ return IDX_ABGR;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ return IDX_RG;
default:
- _mesa_problem(NULL, "Unexpected inFormat");
+ _mesa_problem(NULL, "Unexpected inFormat %s",
+ _mesa_lookup_enum_by_nr(value));
return 0;
}
}
@@ -789,6 +813,7 @@ swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
+static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
/**
@@ -826,6 +851,12 @@ byteswap_mapping( GLboolean swapBytes,
switch (srcType) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT:
return map_identity;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
@@ -3621,6 +3652,124 @@ texstore_compressed(TEXSTORE_PARAMS)
srcFormat, srcType, srcAddr, srcPacking);
}
+static void
+invert_swizzle(uint8_t dst[4], const uint8_t src[4])
+{
+ int i, j;
+
+ dst[0] = MESA_FORMAT_SWIZZLE_NONE;
+ dst[1] = MESA_FORMAT_SWIZZLE_NONE;
+ dst[2] = MESA_FORMAT_SWIZZLE_NONE;
+ dst[3] = MESA_FORMAT_SWIZZLE_NONE;
+
+ for (i = 0; i < 4; ++i)
+ for (j = 0; j < 4; ++j)
+ if (src[j] == i && dst[i] == MESA_FORMAT_SWIZZLE_NONE)
+ dst[i] = j;
+}
+
+/** Store a texture by per-channel conversions and swizzling.
+ *
+ * This function attempts to perform a texstore operation by doing simple
+ * per-channel conversions and swizzling. This covers a huge chunk of the
+ * texture storage operations that anyone cares about. If this function is
+ * incapable of performing the operation, it bails and returns GL_FALSE.
+ */
+static GLboolean
+texstore_swizzle(TEXSTORE_PARAMS)
+{
+ const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
+ srcWidth, srcHeight, srcFormat, srcType);
+ const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dims,
+ srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
+ const int src_components = _mesa_components_in_format(srcFormat);
+
+ GLubyte swizzle[4], rgba2base[6], base2src[6], rgba2dst[4], dst2rgba[4];
+ const GLubyte *swap;
+ GLenum dst_type;
+ int dst_components;
+ bool is_array, normalized, need_swap;
+ GLint i, img, row;
+ const GLubyte *src_row;
+ GLubyte *dst_row;
+
+ is_array = _mesa_format_to_array(dstFormat, &dst_type, &dst_components,
+ rgba2dst, &normalized);
+
+ if (!is_array)
+ return GL_FALSE;
+
+ switch (srcType) {
+ case GL_FLOAT:
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ /* If wa have to swap bytes in a multi-byte datatype, that means
+ * we're not doing an array conversion anymore */
+ if (srcPacking->SwapBytes)
+ return GL_FALSE;
+ need_swap = false;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ need_swap = srcPacking->SwapBytes;
+ if (_mesa_little_endian())
+ need_swap = !need_swap;
+ srcType = GL_UNSIGNED_BYTE;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ need_swap = srcPacking->SwapBytes;
+ if (!_mesa_little_endian())
+ need_swap = !need_swap;
+ srcType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ swap = need_swap ? map_3210 : map_identity;
+
+ compute_component_mapping(srcFormat, baseInternalFormat, base2src);
+ compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
+ invert_swizzle(dst2rgba, rgba2dst);
+
+ for (i = 0; i < 4; i++) {
+ if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)
+ swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
+ else
+ swizzle[i] = swap[base2src[rgba2base[dst2rgba[i]]]];
+ }
+
+ /* Is it normalized? */
+ normalized |= !_mesa_is_enum_format_integer(srcFormat);
+
+ for (img = 0; img < srcDepth; img++) {
+ if (dstRowStride == srcWidth * dst_components &&
+ srcRowStride == srcWidth * src_components) {
+ _mesa_swizzle_and_convert(dstSlices[img], dst_type, dst_components,
+ srcImage, srcType, src_components,
+ swizzle, normalized, srcWidth * srcHeight);
+ } else {
+ src_row = srcImage;
+ dst_row = dstSlices[img];
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_swizzle_and_convert(dst_row, dst_type, dst_components,
+ src_row, srcType, src_components,
+ swizzle, normalized, srcWidth);
+ dst_row += dstRowStride;
+ src_row += srcRowStride;
+ }
+ }
+ srcImage += srcImageStride;
+ }
+
+ return GL_TRUE;
+}
+
+
static GLboolean
texstore_rgba(TEXSTORE_PARAMS)
{
@@ -3796,6 +3945,14 @@ texstore_rgba(TEXSTORE_PARAMS)
initialized = GL_TRUE;
}
+ if (texstore_swizzle(ctx, dims, baseInternalFormat,
+ dstFormat,
+ dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking)) {
+ return GL_TRUE;
+ }
+
ASSERT(table[dstFormat]);
return table[dstFormat](ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
@@ -3888,7 +4045,6 @@ _mesa_texstore_memcpy(TEXSTORE_PARAMS)
return GL_TRUE;
}
-
/**
* Store user data into texture memory.
* Called via glTex[Sub]Image1/2/3D()