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authorAlan Hourihane <[email protected]>2008-10-27 15:37:22 +0000
committerAlan Hourihane <[email protected]>2008-10-27 15:37:22 +0000
commit61d3a66456852642ed8fdc1106dc0012e4b89779 (patch)
treefc102d28aa5711bf9569a3963a05ab6a337df559 /src/mesa/main/texstore.c
parent02c9009bb842cd8a47bc36ea274ef54ff47e1528 (diff)
parent2a877411dbe35abdd8c15fb4821d9232619d89cc (diff)
Merge commit 'origin/master' into gallium-0.2
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c20
1 files changed, 6 insertions, 14 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 3639a914c4c..c1fafbae30b 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2988,10 +2988,13 @@ choose_texture_format(GLcontext *ctx, struct gl_texture_image *texImage,
-/*
+/**
* This is the software fallback for Driver.TexImage1D()
* and Driver.CopyTexImage1D().
* \sa _mesa_store_teximage2d()
+ * Note that the width may not be the actual texture width since it may
+ * be changed by convolution w/ GL_REDUCE. The texImage->Width field will
+ * have the actual texture size.
*/
void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
@@ -3002,21 +3005,16 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint postConvWidth = width;
GLint sizeInBytes;
(void) border;
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
- }
-
choose_texture_format(ctx, texImage, 1, format, type, internalFormat);
/* allocate memory */
if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize;
else
- sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes;
+ sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes;
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3076,15 +3074,9 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint postConvWidth = width, postConvHeight = height;
GLint texelBytes, sizeInBytes;
(void) border;
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
- &postConvHeight);
- }
-
choose_texture_format(ctx, texImage, 2, format, type, internalFormat);
texelBytes = texImage->TexFormat->TexelBytes;
@@ -3093,7 +3085,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize;
else
- sizeInBytes = postConvWidth * postConvHeight * texelBytes;
+ sizeInBytes = texImage->Width * texImage->Height * texelBytes;
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");