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authorBrian Paul <[email protected]>2011-12-30 08:24:56 -0700
committerBrian Paul <[email protected]>2011-12-30 08:24:56 -0700
commit94a0c518dc90a24cb4c44ce0a5e6abeba57cbb08 (patch)
treeb33467fc42ec8201ee7915c76af8b41d9409485a /src/mesa/main/texstore.c
parent92c64624cd7533cde466dbec8722f7f72f275fd8 (diff)
mesa: simplify Driver.CompressedTex[Sub]Image function parameters
As with previous commits, the target, level and texObj info can be obtained through the texImage pointer. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c64
1 files changed, 21 insertions, 43 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 5e18b8a1b88..1625ed9ca13 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4834,20 +4834,16 @@ _mesa_store_texsubimage3d(struct gl_context *ctx,
*/
void
_mesa_store_compressed_teximage1d(struct gl_context *ctx,
- GLenum target, GLint level,
+ struct gl_texture_image *texImage,
GLint internalFormat,
GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ GLsizei imageSize, const GLvoid *data)
{
- /* this space intentionally left blank */
+ /* no compressed 1D image formats at this time */
(void) ctx;
- (void) target; (void) level;
(void) internalFormat;
(void) width; (void) border;
(void) imageSize; (void) data;
- (void) texObj;
(void) texImage;
}
@@ -4858,18 +4854,15 @@ _mesa_store_compressed_teximage1d(struct gl_context *ctx,
*/
void
_mesa_store_compressed_teximage2d(struct gl_context *ctx,
- GLenum target, GLint level,
+ struct gl_texture_image *texImage,
GLint internalFormat,
GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ GLsizei imageSize, const GLvoid *data)
{
/* This is pretty simple, because unlike the general texstore path we don't
* have to worry about the usual image unpacking or image transfer
* operations.
*/
- ASSERT(texObj);
ASSERT(texImage);
ASSERT(texImage->Width > 0);
ASSERT(texImage->Height > 0);
@@ -4882,12 +4875,11 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
return;
}
- _mesa_store_compressed_texsubimage2d(ctx, target, level,
+ _mesa_store_compressed_texsubimage2d(ctx, texImage,
0, 0,
width, height,
texImage->TexFormat,
- imageSize, data,
- texObj, texImage);
+ imageSize, data);
}
@@ -4897,22 +4889,18 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
*/
void
_mesa_store_compressed_teximage3d(struct gl_context *ctx,
- GLenum target, GLint level,
+ struct gl_texture_image *texImage,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ GLsizei imageSize, const GLvoid *data)
{
/* this space intentionally left blank */
(void) ctx;
- (void) target; (void) level;
(void) internalFormat;
(void) width; (void) height; (void) depth;
(void) border;
(void) imageSize; (void) data;
- (void) texObj;
(void) texImage;
}
@@ -4922,21 +4910,17 @@ _mesa_store_compressed_teximage3d(struct gl_context *ctx,
* Fallback for Driver.CompressedTexSubImage1D()
*/
void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLsizei width,
GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ GLsizei imageSize, const GLvoid *data)
{
/* there are no compressed 1D texture formats yet */
(void) ctx;
- (void) target; (void) level;
(void) xoffset; (void) width;
(void) format;
(void) imageSize; (void) data;
- (void) texObj;
(void) texImage;
}
@@ -4945,14 +4929,12 @@ _mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
* Fallback for Driver.CompressedTexSubImage2D()
*/
void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ GLsizei imageSize, const GLvoid *data)
{
GLint bytesPerRow, dstRowStride, srcRowStride;
GLint i, rows;
@@ -5010,22 +4992,18 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
* Fallback for Driver.CompressedTexSubImage3D()
*/
void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data)
{
/* there are no compressed 3D texture formats yet */
(void) ctx;
- (void) target; (void) level;
(void) xoffset; (void) yoffset; (void) zoffset;
(void) width; (void) height; (void) depth;
(void) format;
(void) imageSize; (void) data;
- (void) texObj;
(void) texImage;
}