diff options
author | Brian Paul <[email protected]> | 2011-12-30 08:24:56 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-12-30 08:24:56 -0700 |
commit | 94a0c518dc90a24cb4c44ce0a5e6abeba57cbb08 (patch) | |
tree | b33467fc42ec8201ee7915c76af8b41d9409485a /src/mesa/main/texstore.c | |
parent | 92c64624cd7533cde466dbec8722f7f72f275fd8 (diff) |
mesa: simplify Driver.CompressedTex[Sub]Image function parameters
As with previous commits, the target, level and texObj info can be
obtained through the texImage pointer.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 64 |
1 files changed, 21 insertions, 43 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 5e18b8a1b88..1625ed9ca13 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -4834,20 +4834,16 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, */ void _mesa_store_compressed_teximage1d(struct gl_context *ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { - /* this space intentionally left blank */ + /* no compressed 1D image formats at this time */ (void) ctx; - (void) target; (void) level; (void) internalFormat; (void) width; (void) border; (void) imageSize; (void) data; - (void) texObj; (void) texImage; } @@ -4858,18 +4854,15 @@ _mesa_store_compressed_teximage1d(struct gl_context *ctx, */ void _mesa_store_compressed_teximage2d(struct gl_context *ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { /* This is pretty simple, because unlike the general texstore path we don't * have to worry about the usual image unpacking or image transfer * operations. */ - ASSERT(texObj); ASSERT(texImage); ASSERT(texImage->Width > 0); ASSERT(texImage->Height > 0); @@ -4882,12 +4875,11 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, return; } - _mesa_store_compressed_texsubimage2d(ctx, target, level, + _mesa_store_compressed_texsubimage2d(ctx, texImage, 0, 0, width, height, texImage->TexFormat, - imageSize, data, - texObj, texImage); + imageSize, data); } @@ -4897,22 +4889,18 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, */ void _mesa_store_compressed_teximage3d(struct gl_context *ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { /* this space intentionally left blank */ (void) ctx; - (void) target; (void) level; (void) internalFormat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; - (void) texObj; (void) texImage; } @@ -4922,21 +4910,17 @@ _mesa_store_compressed_teximage3d(struct gl_context *ctx, * Fallback for Driver.CompressedTexSubImage1D() */ void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { /* there are no compressed 1D texture formats yet */ (void) ctx; - (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; - (void) texObj; (void) texImage; } @@ -4945,14 +4929,12 @@ _mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage2D() */ void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { GLint bytesPerRow, dstRowStride, srcRowStride; GLint i, rows; @@ -5010,22 +4992,18 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, * Fallback for Driver.CompressedTexSubImage3D() */ void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data) { /* there are no compressed 3D texture formats yet */ (void) ctx; - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; - (void) texObj; (void) texImage; } |