diff options
author | Brian Paul <[email protected]> | 2001-05-21 16:41:03 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-05-21 16:41:03 +0000 |
commit | 3893e638e6521b9c070e01c0b31d22754ff97a88 (patch) | |
tree | f92282e8466199dd45c72e6725c3fa0263bae2e0 /src/mesa/main/texstore.c | |
parent | e7e38a47a8dd567fd5a848cbef09b14018fb2fe0 (diff) |
initial support for GL_SGIS_generate_mipmap extension
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 410 |
1 files changed, 409 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index bfa23018cf7..e3a4b108271 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,4 +1,4 @@ -/* $Id: texstore.c,v 1.24 2001/04/20 16:46:04 brianp Exp $ */ +/* $Id: texstore.c,v 1.25 2001/05/21 16:41:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -642,6 +642,12 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstRowStride */ 0, /* dstImageStride */ format, type, pixels, packing); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -674,6 +680,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); + texImage->FetchTexel = texImage->TexFormat->FetchTexel2D; texelBytes = texImage->TexFormat->TexelBytes; @@ -691,6 +698,12 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texelBytes, 0, /* dstImageStride */ format, type, pixels, packing); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -735,6 +748,12 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texelBytes, texImage->Width * texImage->Height * texelBytes, format, type, pixels, packing); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -759,6 +778,12 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstRowStride */ 0, /* dstImageStride */ format, type, pixels, packing); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -782,6 +807,12 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texImage->TexFormat->TexelBytes, 0, /* dstImageStride */ format, type, pixels, packing); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -806,6 +837,11 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texelBytes, texImage->Width * texImage->Height * texelBytes, format, type, pixels, packing); + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } } @@ -898,3 +934,375 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } + + + +/* + * Average together two rows of a source image to produce a single new + * row in the dest image. It's legal for the two source rows to point + * to the same data. The source rows are to be twice as long as the + * dest row. + */ +static void +do_row(const struct gl_texture_format *format, GLint dstWidth, + const GLvoid *srcRowA, const GLvoid *srcRowB, GLvoid *dstRow) +{ + switch (format->MesaFormat) { + case MESA_FORMAT_RGBA: + { + GLuint i, j; + const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA; + const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB; + GLchan (*dst)[4] = (GLchan (*)[4]) dstRow; + for (i = j = 0; i < dstWidth; i++, j+=2) { + dst[i][0] = (rowA[j][0] + rowA[j+1][0] + + rowB[j][0] + rowB[j+1][0]) >> 2; + dst[i][1] = (rowA[j][1] + rowA[j+1][1] + + rowB[j][1] + rowB[j+1][1]) >> 2; + dst[i][2] = (rowA[j][2] + rowA[j+1][2] + + rowB[j][2] + rowB[j+1][2]) >> 2; + dst[i][3] = (rowA[j][3] + rowA[j+1][3] + + rowB[j][3] + rowB[j+1][3]) >> 2; + } + } + return; + case MESA_FORMAT_RGB: + { + GLuint i, j; + const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA; + const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB; + GLchan (*dst)[3] = (GLchan (*)[3]) dstRow; + for (i = j = 0; i < dstWidth; i++, j+=2) { + dst[i][0] = (rowA[j][0] + rowA[j+1][0] + + rowB[j][0] + rowB[j+1][0]) >> 2; + dst[i][1] = (rowA[j][1] + rowA[j+1][1] + + rowB[j][1] + rowB[j+1][1]) >> 2; + dst[i][2] = (rowA[j][2] + rowA[j+1][2] + + rowB[j][2] + rowB[j+1][2]) >> 2; + } + } + return; + case MESA_FORMAT_ALPHA: + case MESA_FORMAT_LUMINANCE: + case MESA_FORMAT_INTENSITY: + case MESA_FORMAT_COLOR_INDEX: + { + GLuint i, j; + const GLchan *rowA = (const GLchan *) srcRowA; + const GLchan *rowB = (const GLchan *) srcRowB; + GLchan *dst = (GLchan *) dstRow; + for (i = j = 0; i < dstWidth; i++, j+=2) { + dst[i] = (rowA[j] + rowA[j+1] + rowB[j] + rowB[j+1]) >> 2; + } + } + return; + case MESA_FORMAT_LUMINANCE_ALPHA: + { + GLuint i, j; + const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA; + const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB; + GLchan (*dst)[2] = (GLchan (*)[2]) dstRow; + for (i = j = 0; i < dstWidth; i++, j+=2) { + dst[i][0] = (rowA[j][0] + rowA[j+1][0] + + rowB[j][0] + rowB[j+1][0]) >> 2; + dst[i][1] = (rowA[j][1] + rowA[j+1][1] + + rowB[j][1] + rowB[j+1][1]) >> 2; + } + } + return; + case MESA_FORMAT_DEPTH_COMPONENT: + + /* XXX do hardware texture formats */ + + default: + _mesa_problem(NULL, "bad format in do_row()"); + } +} + + + + +static void +make_1d_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, const GLubyte *srcPtr, + GLint dstWidth, GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLubyte *src; + GLubyte *dst; + + /* skip the border pixel, if any */ + src = srcPtr + border * bpt; + dst = dstPtr + border * bpt; + + /* we just duplicate the input row, kind of hack, saves code */ + do_row(format, dstWidth - 2 * border, src, src, dst); + + if (border) { + /* copy left-most pixel from source */ + MEMCPY(dstPtr, srcPtr, bpt); + /* copy right-most pixel from source */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, + bpt); + } +} + + +static void +make_2d_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLint srcRowStride = bpt * srcWidth; + const GLint dstRowStride = bpt * dstWidth; + const GLubyte *srcA, *srcB; + GLubyte *dst; + GLint row; + + /* Compute src and dst pointers, skipping any border */ + srcA = srcPtr + border * ((srcWidth + 1) * bpt); + if (srcHeight > 1) + srcB = srcA + srcRowStride; + else + srcB = srcA; + dst = dstPtr + border * ((dstWidth + 1) * bpt); + + for (row = 0; row < dstHeight - 2 * border; row++) { + do_row(format, dstWidth - 2 * border, srcA, srcB, dst); + srcA += 2 * srcRowStride; + srcB += 2 * srcRowStride; + dst += dstRowStride; + } + + if (border > 0) { + /* fill in dest border */ + /* lower-left border pixel */ + MEMCPY(dstPtr, srcPtr, bpt); + /* lower-right border pixel */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, bpt); + /* upper-left border pixel */ + MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt, + srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); + /* upper-right border pixel */ + MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, + srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); + /* lower border */ + do_row(format, dstWidth - 2 * border, + srcPtr + bpt, srcPtr + bpt, dstPtr + bpt); + /* upper border */ + do_row(format, dstWidth - 2 * border, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); + /* left and right borders */ + for (row = 0; row < dstHeight - 2 * border; row += 2) { + GLubyte tempPixel[32]; + GLint srcOffset; + srcOffset = (srcWidth * (row * 2 + 1)) * bpt; + MEMCPY(tempPixel, srcPtr + srcOffset, bpt); + srcOffset = (srcWidth * (row * 2 + 2)) * bpt; + MEMCPY(tempPixel + bpt, srcPtr + srcOffset, bpt); + do_row(format, 1, tempPixel, tempPixel, + dstPtr + (dstWidth * row + 1) * bpt); + srcOffset = (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt; + MEMCPY(tempPixel, srcPtr + srcOffset, bpt); + srcOffset = (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt; + MEMCPY(tempPixel, srcPtr + srcOffset, bpt); + do_row(format, 1, tempPixel, tempPixel, + dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); + } + } +} + + +static void +make_3d_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLubyte *dstPtr) +{ + GLvoid *tmpRowA = MALLOC(dstWidth * format->TexelBytes); + GLvoid *tmpRowB = MALLOC(dstWidth * format->TexelBytes); + const GLubyte *srcA, *srcB, *srcC, *srcD; + GLint img, row; + + if (!tmpRowA || !tmpRowB) { + if (tmpRowA) + FREE(tmpRowA); + return; + } + + /* + * XXX lots of work to do here yet + */ + + for (img = 0; img < dstDepth - 2 * border; img++) { + + for (row = 0; row < dstHeight - 2 * border; row++) { + do_row(format, dstWidth - 2 * border, srcA, srcB, tmpRowA); + do_row(format, dstWidth - 2 * border, srcC, srcD, tmpRowB); + + + } + } + + FREE(tmpRowA); + FREE(tmpRowB); +} + + +/* + * For GL_SGIX_generate_mipmap: + * Generate a complete set of mipmaps from texObj's base-level image. + * Stop at texObj's MaxLevel or when we get to the 1x1 texture. + */ +void +_mesa_generate_mipmap(GLcontext *ctx, + const struct gl_texture_unit *texUnit, + struct gl_texture_object *texObj) +{ + const GLenum targets1D[] = { GL_TEXTURE_1D, 0 }; + const GLenum targets2D[] = { GL_TEXTURE_2D, 0 }; + const GLenum targets3D[] = { GL_TEXTURE_3D, 0 }; + const GLenum targetsCube[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, + 0 }; + const GLenum *targets; + GLuint level; + + ASSERT(texObj); + ASSERT(texObj->Image[texObj->BaseLevel]); + + switch (texObj->Dimensions) { + case 1: + targets = targets1D; + break; + case 2: + targets = targets2D; + break; + case 3: + targets = targets3D; + break; + case 6: + targets = targetsCube; + break; + default: + _mesa_problem(ctx, + "Bad texture object dimension in _mesa_generate_mipmaps"); + return; + } + + for (level = texObj->BaseLevel; level < texObj->MaxLevel; level++) { + /* generate level+1 from level */ + const struct gl_texture_image *srcImage; + struct gl_texture_image *dstImage; + GLint srcWidth, srcHeight, srcDepth; + GLint dstWidth, dstHeight, dstDepth; + GLint border, bytesPerTexel; + GLint t; + + srcImage = texObj->Image[level]; + ASSERT(srcImage); + srcWidth = srcImage->Width; + srcHeight = srcImage->Height; + srcDepth = srcImage->Depth; + border = srcImage->Border; + bytesPerTexel = srcImage->TexFormat->TexelBytes; + + /* compute next (level+1) image size */ + if (srcWidth - 2 * border > 1) { + dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; + } + else { + dstWidth = srcWidth; /* can't go smaller */ + } + if (srcHeight - 2 * border > 1) { + dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; + } + else { + dstHeight = srcHeight; /* can't go smaller */ + } + if (srcDepth - 2 * border > 1) { + dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; + } + else { + dstDepth = srcDepth; /* can't go smaller */ + } + + if (dstWidth == srcWidth && + dstHeight == srcHeight && + dstDepth == srcDepth) { + /* all done */ + return; + } + + /* Need this loop just because of cubemaps */ + for (t = 0; targets[t]; t++) { + ASSERT(t < 6); + + dstImage = _mesa_select_tex_image(ctx, texUnit, targets[t], level+1); + if (!dstImage) { + dstImage = _mesa_alloc_texture_image(); + if (!dstImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); + return; + } + _mesa_set_tex_image(texObj, targets[t], level + 1, dstImage); + } + + /* Free old image data */ + if (dstImage->Data) + FREE(dstImage->Data); + + /* initialize new image */ + _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight, + dstDepth, border, srcImage->Format); + dstImage->DriverData = NULL; + dstImage->TexFormat = srcImage->TexFormat; + dstImage->FetchTexel = srcImage->FetchTexel; + + ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); + + /* alloc new image buffer */ + dstImage->Data = MALLOC(dstWidth * dstHeight * dstDepth + * bytesPerTexel); + if (!dstImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); + return; + } + + /* + * We use simple 2x2 averaging to compute the next mipmap level. + */ + switch (texObj->Dimensions) { + case 1: + make_1d_mipmap(srcImage->TexFormat, border, + srcWidth, (const GLubyte *) srcImage->Data, + dstWidth, (GLubyte *) dstImage->Data); + break; + case 2: + case 6: + make_2d_mipmap(srcImage->TexFormat, border, + srcWidth, srcHeight, (const GLubyte *) srcImage->Data, + dstWidth, dstHeight, (GLubyte *) dstImage->Data); + break; + case 3: + make_3d_mipmap(srcImage->TexFormat, border, + srcWidth, srcHeight, srcDepth, (const GLubyte *) srcImage->Data, + dstWidth, dstHeight, dstDepth, (GLubyte *) dstImage->Data); + break; + default: + _mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps"); + return; + } + } /* loop over tex image targets */ + } /* loop over tex levels */ +} |