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authorBrian Paul <[email protected]>2009-10-01 21:13:25 -0600
committerBrian Paul <[email protected]>2009-10-01 21:13:34 -0600
commit32aa40eee46fd0b15f3873069f2440ea2dd75408 (patch)
tree68290ae1fc589a11650093cb0840405e8a520053 /src/mesa/main/texstore.c
parent8c92a531fb7e0d2de2a06610b2dff98eeb19c985 (diff)
mesa: removed gl_texture_image::CompressedSize field
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c42
1 files changed, 5 insertions, 37 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 0fa8c448176..133b0370c8f 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3159,34 +3159,12 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx,
}
-static void
-compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
-{
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat);
- }
- else {
- /* non-compressed format */
- texImage->CompressedSize = 0;
- }
-}
-
-
/** Return texture size in bytes */
static GLuint
texture_size(const struct gl_texture_image *texImage)
{
- GLuint sz;
-
- if (_mesa_is_format_compressed(texImage->TexFormat))
- sz = texImage->CompressedSize;
- else
- sz = texImage->Width * texImage->Height * texImage->Depth *
- _mesa_get_format_bytes(texImage->TexFormat);
-
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
return sz;
}
@@ -3228,7 +3206,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3236,11 +3214,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 1);
- compute_texture_size(ctx, texImage);
/* allocate memory */
sizeInBytes = texture_size(texImage);
-
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3293,7 +3269,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3301,9 +3277,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
-
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3355,7 +3328,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3363,9 +3336,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 3);
- compute_texture_size(ctx, texImage);
-
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3570,7 +3540,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
/* allocate storage */
texImage->Data = _mesa_alloc_texmemory(imageSize);
@@ -3586,7 +3555,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
/* copy the data */
- ASSERT(texImage->CompressedSize == (GLuint) imageSize);
MEMCPY(texImage->Data, data, imageSize);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);