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authorBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
committerBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
commit6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9 (patch)
tree4e2089a6790e76a4210ffc9d0f9aebf5c28adb40 /src/mesa/main/texstore.c
parent33abbd4fbdb3149df5ecc296b04a79225962e433 (diff)
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index cc9fbc0208f..cd9249630be 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4906,7 +4906,6 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx,
ASSERT(texImage->Width > 0);
ASSERT(texImage->Height > 0);
ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
/* allocate storage for texture data */
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,