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authorMarek Olšák <[email protected]>2010-12-21 18:54:50 +0100
committerMarek Olšák <[email protected]>2010-12-23 16:54:58 +0100
commit621e5254ef6714520f106bd3707fe6ddc279aa0c (patch)
tree8b2dfc92e969c173f27476ee77bdf42bb472b6bd /src/mesa/main/texstore.c
parent0a7b60f7ed3167acce72b3c367181dcae81f92c1 (diff)
mesa: implement new texture format ARGB2101010
Radeon GPUs do support GL_RGB10_A2.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 89677c519e5..b14ffe84b67 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2038,6 +2038,80 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
}
+static GLboolean
+_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010 &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ if (baseInternalFormat == GL_RGBA) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUS = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_2101010( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else if (baseInternalFormat == GL_RGB) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUS = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_2101010( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else {
+ ASSERT(0);
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
/**
* Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
*/
@@ -3938,6 +4012,7 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_R16, _mesa_texstore_r16 },
{ MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
{ MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
{ MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
{ MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
{ MESA_FORMAT_Z16, _mesa_texstore_z16 },