diff options
author | Eric Anholt <[email protected]> | 2010-09-09 19:37:15 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-09-23 13:25:45 -0700 |
commit | a62efdf82c20747feb11dfd7756f0579aa914b57 (patch) | |
tree | bec6c2cfa1e9bb626fb90ecadb2b288dc5daa2a1 /src/mesa/main/texstore.c | |
parent | 73578ba9c4938db3a23198c3a2ddf843cfc4f700 (diff) |
mesa: Remove EXT_convolution.
More optional code.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 210 |
1 files changed, 23 insertions, 187 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 2989fdb72ed..a1574e6cd83 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -45,7 +45,7 @@ * Texture image processing is actually kind of complicated. We have to do: * Format/type conversions * pixel unpacking - * pixel transfer (scale, bais, lookup, convolution!, etc) + * pixel transfer (scale, bais, lookup, etc) * * These functions can handle most everything, including processing full * images and sub-images. @@ -55,7 +55,6 @@ #include "glheader.h" #include "bufferobj.h" #include "colormac.h" -#include "convolve.h" #include "image.h" #include "macros.h" #include "mipmap.h" @@ -310,6 +309,11 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, { GLuint transferOps = ctx->_ImageTransferState; GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; ASSERT(dims >= 1 && dims <= 3); @@ -331,126 +335,24 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, textureBaseFormat == GL_COLOR_INDEX || textureBaseFormat == GL_DEPTH_COMPONENT); - /* conventional color image */ - - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* need image convolution */ - const GLuint preConvTransferOps - = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - const GLuint postConvTransferOps - = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; - GLint img, row; - GLint convWidth = srcWidth, convHeight = srcHeight; - GLfloat *convImage; - - /* pre-convolution image buffer (3D) */ - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * 4 * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - /* post-convolution image buffer (2D) */ - convImage = (GLfloat *) malloc(srcWidth * srcHeight - * 4 * sizeof(GLfloat)); - if (!convImage) { - free(tempImage); - return NULL; - } - - /* loop over 3D image slices */ - for (img = 0; img < srcDepth; img++) { - GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4); - - /* unpack and do transfer ops up to convolution */ - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst, - srcFormat, srcType, src, - srcPacking, - preConvTransferOps); - dst += srcWidth * 4; - } - - /* size after optional convolution */ - convWidth = srcWidth; - convHeight = srcHeight; - -#if FEATURE_convolve - /* do convolution */ - { - GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); - if (dims == 1) { - ASSERT(ctx->Pixel.Convolution1DEnabled); - _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - src, convImage); - } - else { - ASSERT(ctx->Pixel.Separable2DEnabled); - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - src, convImage); - } - } - } -#endif - /* do post-convolution transfer and pack into tempImage */ - { - const GLint logComponents - = _mesa_components_in_format(logicalBaseFormat); - const GLfloat *src = convImage; - GLfloat *dst = tempImage + img * (convWidth * convHeight * 4); - for (row = 0; row < convHeight; row++) { - _mesa_pack_rgba_span_float(ctx, convWidth, - (GLfloat (*)[4]) src, - logicalBaseFormat, GL_FLOAT, - dst, &ctx->DefaultPacking, - postConvTransferOps); - src += convWidth * 4; - dst += convWidth * logComponents; - } - } - } /* loop over 3D image slices */ - - free(convImage); - - /* might need these below */ - srcWidth = convWidth; - srcHeight = convHeight; - } - else { - /* no convolution */ - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; } } @@ -536,7 +438,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, { GLuint transferOps = ctx->_ImageTransferState; const GLint components = _mesa_components_in_format(logicalBaseFormat); - GLboolean freeSrcImage = GL_FALSE; GLint img, row; GLchan *tempImage, *dst; @@ -556,37 +457,10 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, textureBaseFormat == GL_ALPHA || textureBaseFormat == GL_INTENSITY); -#if FEATURE_convolve - if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || - (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* get convolved image */ - GLfloat *convImage = make_temp_float_image(ctx, dims, - logicalBaseFormat, - logicalBaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, - srcAddr, srcPacking); - if (!convImage) - return NULL; - /* the convolved image is our new source image */ - srcAddr = convImage; - srcFormat = logicalBaseFormat; - srcType = GL_FLOAT; - srcPacking = &ctx->DefaultPacking; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - transferOps = 0; - freeSrcImage = GL_TRUE; - } -#endif - /* unpack and transfer the source image */ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth * components * sizeof(GLchan)); if (!tempImage) { - if (freeSrcImage) { - free((void *) srcAddr); - } return NULL; } @@ -608,11 +482,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, } } - /* If we made a temporary image for convolution, free it here */ - if (freeSrcImage) { - free((void *) srcAddr); - } - if (logicalBaseFormat != textureBaseFormat) { /* one more conversion step */ GLint texComponents = _mesa_components_in_format(textureBaseFormat); @@ -1238,7 +1107,6 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1365,7 +1233,6 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1567,7 +1434,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1697,7 +1563,6 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1824,7 +1689,6 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1882,7 +1746,6 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -1951,7 +1814,6 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2010,7 +1872,6 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2115,7 +1976,6 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2186,7 +2046,6 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2257,7 +2116,6 @@ _mesa_texstore_rgba_16(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2327,8 +2185,6 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, * 3 or 4 components/pixel here. */ @@ -2390,7 +2246,6 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2479,7 +2334,6 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2710,7 +2564,6 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2755,7 +2608,6 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2800,7 +2652,6 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -2912,7 +2763,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) GLint img, row, col; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3186,7 +3036,6 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr @@ -3254,7 +3103,6 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3318,7 +3166,6 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3382,7 +3229,6 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3446,7 +3292,6 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3510,7 +3355,6 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3574,7 +3418,6 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -3638,7 +3481,6 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) GLint img, row; if (!tempImage) return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr + dstImageOffsets[dstZoffset + img] * texelBytes @@ -4057,9 +3899,6 @@ texture_row_stride(const struct gl_texture_image *texImage) * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). * \sa _mesa_store_teximage2d() - * Note that the width may not be the actual texture width since it may - * be changed by convolution w/ GL_REDUCE. The texImage->Width field will - * have the actual texture size. */ void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, @@ -4114,9 +3953,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, * * This function is oriented toward storing images in main memory, rather * than VRAM. Device driver's can easily plug in their own replacement. - * - * Note: width and height may be pre-convolved dimensions, but - * texImage->Width and texImage->Height will be post-convolved dimensions. */ void _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, |