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authorKeith Whitwell <[email protected]>2008-09-11 16:05:15 +0100
committerKeith Whitwell <[email protected]>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /src/mesa/main/texstore.c
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c114
1 files changed, 107 insertions, 7 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 25381e32dc7..39f9d1ddb08 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -55,7 +55,9 @@
#include "bufferobj.h"
#include "colormac.h"
#include "context.h"
+#if FEATURE_convolve
#include "convolve.h"
+#endif
#include "image.h"
#include "macros.h"
#include "mipmap.h"
@@ -269,6 +271,16 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat,
}
+#if !FEATURE_convolve
+static void
+_mesa_adjust_image_for_convolution(GLcontext *ctx, GLuint dims,
+ GLsizei *srcWidth, GLsizei *srcHeight)
+{
+ /* no-op */
+}
+#endif
+
+
/**
* Make a temporary (color) texture image with GLfloat components.
* Apply all needed pixel unpacking and pixel transfer operations.
@@ -372,6 +384,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
convWidth = srcWidth;
convHeight = srcHeight;
+#if FEATURE_convolve
/* do convolution */
{
GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
@@ -391,7 +404,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
}
}
}
-
+#endif
/* do post-convolution transfer and pack into tempImage */
{
const GLint logComponents
@@ -548,6 +561,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY);
+#if FEATURE_convolve
if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
(dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
(dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
@@ -569,6 +583,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
transferOps = 0;
freeSrcImage = GL_TRUE;
}
+#endif
/* unpack and transfer the source image */
tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
@@ -870,8 +885,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
- if (srcRowStride == dstRowStride &&
- srcComponents == dstComponents &&
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
srcRowStride == srcWidth * srcComponents &&
dimensions < 3) {
/* 1 and 2D images only */
@@ -1145,7 +1160,8 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
ASSERT(dstFormat == &_mesa_texformat_z32);
ASSERT(dstFormat->TexelBytes == sizeof(GLuint));
- if (!ctx->_ImageTransferState &&
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
@@ -1192,7 +1208,8 @@ _mesa_texstore_z16(TEXSTORE_PARAMS)
ASSERT(dstFormat == &_mesa_texformat_z16);
ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
- if (!ctx->_ImageTransferState &&
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
@@ -2390,7 +2407,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT);
- if (!ctx->_ImageTransferState &&
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
!srcPacking->SwapBytes) {
/* simple path */
memcpy_texture(ctx, dims,
@@ -2424,7 +2442,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT_24_8_EXT, /* dst type */
dstRow, /* dst addr */
- depthScale,
+ (GLuint) depthScale,
srcType, src, srcPacking);
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
@@ -2445,6 +2463,88 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
}
+/**
+ * Store a combined depth/stencil texture image.
+ */
+GLboolean
+_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == &_mesa_texformat_s8_z24);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ /* In case we only upload depth we need to preserve the stencil */
+ if (srcFormat == GL_DEPTH_COMPONENT) {
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLint i;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ depth, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ else {
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ /* the 24 depth bits will be in the high position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = stencil[i] << 24;
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ return GL_TRUE;
+}
/**
* Store an image in any of the formats: