diff options
author | Brian Paul <[email protected]> | 2009-09-30 21:00:16 -0600 |
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committer | Brian Paul <[email protected]> | 2009-09-30 21:00:16 -0600 |
commit | 3fa7dbf368bb060220e9f78e666b00d6827166a6 (patch) | |
tree | 83cf26eb834b50f174c496fc4467db65bdba9e48 /src/mesa/main/texstore.c | |
parent | 74ae14a2bde4f87a554c3d96e6f4a9a02591308d (diff) |
mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead
Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r-- | src/mesa/main/texstore.c | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index d5bc16dee41..56d6c639063 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1005,164 +1005,6 @@ memcpy_texture(GLcontext *ctx, /** - * Store an image in any of the formats: - * _mesa_texformat_rgba - * _mesa_texformat_rgb - * _mesa_texformat_alpha - * _mesa_texformat_luminance - * _mesa_texformat_luminance_alpha - * _mesa_texformat_intensity - * - */ -static GLboolean -_mesa_texstore_rgba(TEXSTORE_PARAMS) -{ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA || - dstFormat == MESA_FORMAT_RGB || - dstFormat == MESA_FORMAT_ALPHA || - dstFormat == MESA_FORMAT_LUMINANCE || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA || - dstFormat == MESA_FORMAT_INTENSITY); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLchan)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == CHAN_TYPE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB && - srcFormat == GL_RGBA && - srcType == CHAN_TYPE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - GLchan *dstImage = (GLchan *) - ((GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes); - - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLchan *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride / sizeof(GLchan); - srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride); - } - } - } - else if (!ctx->_ImageTransferState && - CHAN_TYPE == GL_UNSIGNED_BYTE && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - const GLubyte *dstmap; - GLuint components; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_RGBA) { - dstmap = mappings[IDX_RGBA].from_rgba; - components = 4; - } - else if (dstFormat == MESA_FORMAT_RGB) { - dstmap = mappings[IDX_RGB].from_rgba; - components = 3; - } - else if (dstFormat == MESA_FORMAT_ALPHA) { - dstmap = mappings[IDX_ALPHA].from_rgba; - components = 1; - } - else if (dstFormat == MESA_FORMAT_LUMINANCE) { - dstmap = mappings[IDX_LUMINANCE].from_rgba; - components = 1; - } - else if (dstFormat == MESA_FORMAT_LUMINANCE_ALPHA) { - dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba; - components = 2; - } - else if (dstFormat == MESA_FORMAT_INTENSITY) { - dstmap = mappings[IDX_INTENSITY].from_rgba; - components = 1; - } - else { - _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba"); - return GL_FALSE; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, components, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint bytesPerRow; - GLint img, row; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - bytesPerRow = srcWidth * components * sizeof(GLchan); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, src, bytesPerRow); - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - _mesa_free((void *) tempImage); - } - return GL_TRUE; -} - - -/** * Store a 32-bit integer depth component texture image. */ static GLboolean @@ -3230,12 +3072,6 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, - { MESA_FORMAT_RGB, _mesa_texstore_rgba }, - { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, |