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authorBrian Paul <[email protected]>2009-10-01 16:29:44 -0600
committerBrian Paul <[email protected]>2009-10-01 16:29:44 -0600
commitb6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f (patch)
treeaf668a98fe8ec899b8da9c25533f299c5c3f90d1 /src/mesa/main/texstore.c
parent040fd7ed44c21a1faaa6475888e9365e8f0de42b (diff)
mesa: remove gl_texture_image::IsCompressed field
Use _mesa_is_format_compressed() instead.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c207
1 files changed, 92 insertions, 115 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 48bee88e0ff..3e87e47cb16 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3244,10 +3244,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
static void
compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
{
- texImage->IsCompressed =
- _mesa_is_format_compressed(texImage->TexFormat);
-
- if (texImage->IsCompressed) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
@@ -3260,6 +3257,41 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
}
+/** Return texture size in bytes */
+static GLuint
+texture_size(const struct gl_texture_image *texImage)
+{
+ GLuint sz;
+
+ if (_mesa_is_format_compressed(texImage->TexFormat))
+ sz = texImage->CompressedSize;
+ else
+ sz = texImage->Width * texImage->Height * texImage->Depth *
+ _mesa_get_format_bytes(texImage->TexFormat);
+
+ return sz;
+}
+
+
+/** Return row stride in bytes */
+static GLuint
+texture_row_stride(const struct gl_texture_image *texImage)
+{
+ GLuint stride;
+
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ stride = _mesa_compressed_row_stride(texImage->TexFormat,
+ texImage->Width);
+ }
+ else {
+ GLuint texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
+ stride = texImage->RowStride * texelBytes;
+ }
+
+ return stride;
+}
+
+
/**
* This is the software fallback for Driver.TexImage1D()
@@ -3289,10 +3321,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
compute_texture_size(ctx, texImage);
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat);
+ sizeInBytes = texture_size(texImage);
+
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3309,16 +3339,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
}
else {
const GLint dstRowStride = 0;
- GLboolean success;
-
- success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
}
@@ -3360,10 +3388,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = texImage->Width * texImage->Height * texelBytes;
+ sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
@@ -3379,26 +3404,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
else {
- GLint dstRowStride;
- GLboolean success;
-
- if (texImage->IsCompressed) {
- dstRowStride
- = _mesa_compressed_row_stride(texImage->TexFormat, width);
- }
- else {
- dstRowStride = texImage->RowStride * texelBytes;
- }
-
- success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
-
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
}
@@ -3436,10 +3450,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
- if (texImage->IsCompressed)
- sizeInBytes = texImage->CompressedSize;
- else
- sizeInBytes = width * height * depth * texelBytes;
+ sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
@@ -3455,25 +3466,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
return;
}
else {
- GLint dstRowStride;
- GLboolean success;
-
- if (texImage->IsCompressed) {
- dstRowStride
- = _mesa_compressed_row_stride(texImage->TexFormat, width);
- }
- else {
- dstRowStride = texImage->RowStride * texelBytes;
- }
-
- success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
}
@@ -3505,16 +3506,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
{
const GLint dstRowStride = 0;
- GLboolean success;
-
- success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, 0, 0, /* offsets */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
}
@@ -3545,26 +3544,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
return;
{
- GLint dstRowStride = 0;
- GLboolean success;
-
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat,
- texImage->Width);
- }
- else {
- dstRowStride = texImage->RowStride *
- _mesa_get_format_bytes(texImage->TexFormat);
- }
-
- success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
}
@@ -3595,26 +3583,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
return;
{
- GLint dstRowStride;
- GLboolean success;
-
- if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat,
- texImage->Width);
- }
- else {
- dstRowStride = texImage->RowStride *
- _mesa_get_format_bytes(texImage->TexFormat);
- }
-
- success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
}