diff options
author | Eric Anholt <[email protected]> | 2013-04-13 01:37:35 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-04-21 12:28:04 -0700 |
commit | 1842dd08b83269816fe8eb8f2dcc1252f606fe48 (patch) | |
tree | 61d1cca575fe3be59af5ad5c79d0a45e85479701 /src/mesa/main/texstorage.c | |
parent | e86170c2b88f9970a124479bbf47b5a7cd43d628 (diff) |
mesa: Generalize TexStorage allocator between swrast and intel.
This should be reusable for other non-gallium drivers, so we can make the
extension always be available.
v2: Add a more detailed comment than the old function had (recommended
by Brian).
Reviewed-by: Brian Paul <[email protected]> (v1)
Diffstat (limited to 'src/mesa/main/texstorage.c')
-rw-r--r-- | src/mesa/main/texstorage.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 330d6767a38..c1f2c16de89 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -244,6 +244,36 @@ _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat) } } +/** + * Default ctx->Driver.AllocTextureStorage() handler. + * + * The driver can override this with a more specific implementation if it + * desires, but this can be used to get the texture images allocated using the + * usual texture image handling code. The immutability of + * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable + * checks at glTexImage* time. + */ +GLboolean +_mesa_alloc_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const int numFaces = _mesa_num_tex_faces(texObj->Target); + int face; + int level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *const texImage = texObj->Image[face][level]; + if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) + return GL_FALSE; + } + } + + return GL_TRUE; +} + /** * Do error checking for calls to glTexStorage1/2/3D(). |