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authorEric Anholt <[email protected]>2013-04-13 01:37:35 -0700
committerEric Anholt <[email protected]>2013-04-21 12:28:04 -0700
commit1842dd08b83269816fe8eb8f2dcc1252f606fe48 (patch)
tree61d1cca575fe3be59af5ad5c79d0a45e85479701 /src/mesa/main/texstorage.c
parente86170c2b88f9970a124479bbf47b5a7cd43d628 (diff)
mesa: Generalize TexStorage allocator between swrast and intel.
This should be reusable for other non-gallium drivers, so we can make the extension always be available. v2: Add a more detailed comment than the old function had (recommended by Brian). Reviewed-by: Brian Paul <[email protected]> (v1)
Diffstat (limited to 'src/mesa/main/texstorage.c')
-rw-r--r--src/mesa/main/texstorage.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index 330d6767a38..c1f2c16de89 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -244,6 +244,36 @@ _mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
}
}
+/**
+ * Default ctx->Driver.AllocTextureStorage() handler.
+ *
+ * The driver can override this with a more specific implementation if it
+ * desires, but this can be used to get the texture images allocated using the
+ * usual texture image handling code. The immutability of
+ * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
+ * checks at glTexImage* time.
+ */
+GLboolean
+_mesa_alloc_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const int numFaces = _mesa_num_tex_faces(texObj->Target);
+ int face;
+ int level;
+
+ for (face = 0; face < numFaces; face++) {
+ for (level = 0; level < levels; level++) {
+ struct gl_texture_image *const texImage = texObj->Image[face][level];
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
/**
* Do error checking for calls to glTexStorage1/2/3D().