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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/texstate.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/texstate.h')
-rw-r--r--src/mesa/main/texstate.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index d3111f02e3f..9954a0a126d 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -1,4 +1,4 @@
-/* $Id: texstate.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
+/* $Id: texstate.h,v 1.3 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -140,8 +140,6 @@ extern void
gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
struct gl_texture_object *tObj );
-extern void
-gl_update_dirty_texobjs( GLcontext *ctx );
#endif