diff options
author | Marek Olšák <[email protected]> | 2017-11-15 22:10:43 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | 78043a75f6c05c470da97d1f18615821d69177c0 (patch) | |
tree | 041ebf7ab6e8faf5c406913f22fd51533018c8a5 /src/mesa/main/texstate.h | |
parent | 07c10cc59c164ddd0109e061dac8edf47437d8ca (diff) |
mesa: decrease the array size of ctx->Texture.FixedFuncUnit to 8
GL allows doing glTexEnv on 192 texture units, while in reality,
only MaxTextureCoordUnits units are used by fixed-func shaders.
There is a piglit patch that adjusts piglits/texunits to check only
MaxTextureCoordUnits units.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.h')
-rw-r--r-- | src/mesa/main/texstate.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index cf3f7e5a216..c0b73b14e82 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -65,6 +65,9 @@ _mesa_get_current_fixedfunc_tex_unit(struct gl_context *ctx) { unsigned unit = ctx->Texture.CurrentUnit; + if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) + return NULL; + return &ctx->Texture.FixedFuncUnit[unit]; } |