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authorBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
committerBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/main/texstate.h
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/main/texstate.h')
-rw-r--r--src/mesa/main/texstate.h17
1 files changed, 1 insertions, 16 deletions
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index 9954a0a126d..d9dd060abd2 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -1,4 +1,4 @@
-/* $Id: texstate.h,v 1.3 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: texstate.h,v 1.4 2000/11/19 23:10:25 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -127,20 +127,5 @@ extern void
_mesa_ClientActiveTextureARB( GLenum target );
-
-/*** Internal functions ***/
-
-extern void
-gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t );
-
-#ifdef VMS
-#define gl_remove_texobj_from_dirty_list gl_remove_texobj_from_dirty_lis
-#endif
-extern void
-gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
- struct gl_texture_object *tObj );
-
-
-
#endif